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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I feel like there is space for talking about games besides actually playing them, similar to sports.

    To refine further, I think there exists demand for a “middle ground” of games discourse that is talking about games as a whole, or as entries into their genre, in detail and with consideration - but without being a hyper-focused discussion of one specific game by it’s die-hards. We have both poles - there is lots of relatively superficial discussion of games, or game reviews, that aren’t giving a particularly detailed discussion of each game … and there’s lots of posts in a specific games’ space with ultra-specific and supremely detailed discourse from a highly-invested players’ perspective.

    But there’s not been a successful venue or single leading voice that’s really filling that niche. TB did for ages, and I don’t think anyone has come close to filling those shoes since.

    I personally want the kind of insights that come from putting a week into a game and playing a lot of other similar games, but not necessarily being a hardcore fan or hater of the game or the genre. Like, I’ll get a week into a game and start noticing that the core gameplay is good, but the economy seems off, or that gunplay is just a little jank when playing near obstacles - deeper than “better/worse than GAME1, while slower not as twitchy as COMPETITOR”.

    In similar sense, talking about games as a media and as offering within a media landscape - in that sense you talk about asking “what is fun”; looking at game systems and mechanics from a lens of media critique and systems design. How does this work, how do competitors solve this problem, what other problems does it introduce - how does the sum picture mesh and how cohesive is the end product.




  • Exactly this. Like, I have favourites - but I’d wind up hating them if that was the only thing I could ever engage with from then forward.

    I’ve found especially with games, there comes a point where if you get deep enough with a game for long enough - there are issues apparent at those levels of detail that are inevitable, and are going to drive you nuts.

    No game is going to survive full-time play for a year, or ten years, and you come out the far side still loving it completely.




  • But also a vastly different array of hobbies, and that for some included gaming. This meant care homes having to upgrade internet/wifi, and many other adaptions.

    I remember my grandpa being furious that the seniors-only complex they moved into had shit internet, maybe a decade ago. The whole complex was running off a single residential line - like they bought a good package, but still - and that was fine for residents checking email and stuff, but it meant he was stuck taking a day or two to download each Flight Sim update.


  • I don’t think there “must” be an age cutoff where people are supposed to stop playing - instead, there’s an age cutoff for where people didn’t grow up with or have access to computers or gaming.

    I was born right on the cusp of video games moving from niche nerd shit and becoming relatively mainstream. I can see that there’s a clear gap between friends who game and friends who don’t that nearly directly ties to whether or not they played games as a kid. A lot of the time for my generation, that’s a socioeconomic division more than anything else. Computers were expensive as a kid, so most of my friends who grew up poor found other interests in childhood and grew up to be adults who don’t really play games. The kids I grew up around whose families were more well-off have continued gaming as adults. Maybe less, maybe different games; but in many ways it’s like asking what age someone is supposed to outgrow “having hobbies”.

    The older someone is today the less likely it is they had access to games and gaming, and often the more intimidating they find learning about computers and gaming - and the more time they’ve had to find some other hobby that they find compelling.

    There definitely is a thing in the dating market where some people can be particularly judgmental about gaming. Personally, I’ve found that is loudest and largest for some of the more … “serial” daters I know, who have found themselves in relationships with lots of different people and have found that gaming, or identifying as a “gamer” tends to correlate with other bigger issues. There’s also the side concern when something that’s big in your life isn’t something they can relate to - a little like the ultra-fan Sports Dudes where all of every game day will always be booked off for watching the games with the boys.

    I think in regards to the dating market, it’s less that anyone needs to “grow out of” gaming, and more that adults are more expected to have a mature relationship with their hobbies, gaming included. And given that there are negative connotations about degenerate adult gamers not really grown up, that may be something to keep in mind regarding how you present that hobby and how you talk about your relationship with it.