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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • My issue with games journalism isn’t even with games journalism. Games just suck now. Specifically the big budget ones that don’t need any more press than they already pay for. There used to be a time when videogames were on track to be the next art form. I’m not saying they can’t be, or even that they aren’t already, it’s just that the artistically barren and often morally bankrupt juggernaut games are sucking up all the funding and the exposure. Games journalism has been reduced to “take a look at this game that isn’t complete trough slop” and the audience of gamers isn’t particularly receptive to that message. I wish there was more room for analysis and/or discussion, but it’s getting less sustainable every day.

    I can’t remember the last time there was a well funded and appropriately successful game that had artistic intent any sort of intentionality (before BG3)












  • I’ve been a fan of Supergiant since their very first piece of art. The statement:

    “We offer the strongest AI protections in the industry to our talent, as we think their work is irreplaceable. Our games are intentionally made by human beings; no generative AI is being used in the creation of the voiceover, artwork, or any other content that goes into them. We have not re-cast any of our characters in Hades 2, and wish to keep working with each and every member of our wonderful cast.”

    Is very much in-character of them (all 25 of them!), so I believe it.

    I just don’t understand where the confusion is coming from. Are they wrong to think they aren’t subject to SAG-AFTRA contract terms, or is it Miller who got it wrong and thinks they are?? The article’s author doesn’t seem to know either.

    Either way, the voice actor directing their followers to send emails at a tiny company is a pretty gross move. Hope they can sort it out between themselves