Getting it done with the power of friendship since 1991.

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Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 10 Posts
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Joined 1 year ago
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Cake day: August 4th, 2023

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  • Much of this isn’t unique to PC gaming. And if there ever was a dark age for PC hardware, we’ve recently crawled out of it, thankfully.

    What bugs me the most right now (and doesn’t quite get addressed in this article) is low performance standards. Everyone’s pushing 4K and ray tracing, which makes it hard out here for us framerate nerds. It’s starting to feel like every major release that comes out is Crysis, something for my hardware to grow into. Only with blurry anti-aliasing/supersampling techniques now.

    One new, big positive I’m not seeing talked about much is a growing variety of Japanese publishers are taking PC seriously now, and that hasn’t happened in over thirty years. I’m including Sony in this, even with their recent missteps in the space, and Square Enix’s recently announced restructuring suggests simultaneous PC releases in the future for their games. That will inject some competition in PC gaming, although be aware that Japan has its own share of publishers that release broken ports.










  • The space elements were a big part of the marketing. I knew better than to expect atmospheric flight or anything but simple space combat, but intra-system travel being only done in menus and the space sections being put in small lightboxes with planet renderings was rather shocking. That’s 20th-century stuff. It’s especially bizarre given how much of the Bethesda magic has leaned on roads in the past, and there aren’t any roads outside of cities. Even the cargo runs are 100% in menus, without talking to a single person.