- no touchpads
- no back buttons
- decals
- runs windows
Yeah if you just finished your first playthrough it might be a little soon for the Final Draft. I beat it a few months ago and just finished the DLC a week or so ago, so I think it’s a good time for me. I bet you could just watch the cutscenes or differences on YouTube though.
I actually haven’t played the Max Payne games, but I’ve heard good things. I think there’s a remake of those rumored, so I’m probably going to wait and go check out Quantum Break next!
If it helps you decide, the Night Springs DLC is technically a prequel to AW2 but more or less standalone. The DLC is also pretty short with 3 separate chapters that are just a couple hours long total, and locations are reused from the base game. I believe there were supposed to be a couple extra chapters that got scrapped (partially due to James McCaffrey’s passing). That being said, I did enjoy it and think the third episode in particular was pretty interesting.
I’m currently playing The Final Draft. Totally agree, I think AW2 is a masterpiece and has sold me as a big fan of Sam Lake and his work. I liked the first game (and loved Control), but the sequel is a lot more fun than the first gameplay-wise.
I was a little confused by the three episodes, obviously they’re intended to be other characters (Rose, Jesse, Sheriff Breaker), but apparently they are all just stories written by Wake as attempts to escape the Dark Place prior to AW2. The third episode talks about how all characters have “echoes” and with the multiverse are basically real and canon (even relating to their real-life counterparts). Sam Lake = the Director = Alex Casey = Max Payne, etc - each is as real as the others and they’re tied together by a string. Pretty interesting take, and I like that this episode basically canonizes Max Payne and Quantum Break in the Remedyverse.
After I finish the Final Draft, I will have to play Quantum Break. I think a Max Payne remake is rumored, so hopefully that will see light not long after. I have already played Control and it’s DLCs multiple times and can’t wait for that sequel.
I’d recommend Suyu instead of Yuzu, it’s based on the latest early-access build before Yuzu was shut down
Well…it’s better. Still shitty, but at least they addressed the main gripe (not being able to purchase the next battle pass with apex coins earned). This really feels like one of those “drop a ridiculously unpopular change and see how much of it you can get away with” situations.
Here’s the video that the article references. Timestamped link: https://youtube.com/watch?v=X2mBP8i4WYA&t=3840s
Tldr: two passes per season (one per split), 60 tiers instead of 110, purchased with real money ($10 each) instead of apex coins.
You think they’re scummy? How come?
Very grateful for this site
Personally, I just use it in a web browser for ad-hoc file uploads. If you’re looking for regular syncing though, supposedly rclone works. https://docs.s3drive.app/setup/providers/#usernamepassword-setup
I actually hadn’t noticed it’s not there for mobile, but there’s search in the desktop view of the website
60fps cap and no ultrawide support without mods, I believe
I’m on Stable, but there must have been a hot fix. I’m able to play online now without the anti-cheat triggering
Added a per-device toggle to Settings->Bluetooth that controls whether a device is allowed to wake Steam deck from sleep.
Per-device Bluetooth wake is huge for me! My main earbuds have Multi-Service Support and if I forget to turn off Bluetooth on my deck it always wakes up when I take the buds out for something else
Hidden in this announcement, the person who created this port released a tool to statically recompile N64 games into native executables
As someone who also loved those games, I’m confident you’ll enjoy AW2 as well
Hadn’t heard of this before
ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more … ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.