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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I’m using mine almost exclusively now. My PS4 is dying and I don’t want a PS5 so I’m currently buying my favorite games from that system in steam. Occasionally I’ll co-op game on the Xbox with my husband and I’ll pick up my switch whenever I get the itch to play animal crossing. But truthfully my vision is getting worse as I get older so the steam deck has become my favorite. My only regret is not getting the version with bigger storage. I haven’t tried streaming games from my PC yet but that’s my only option right now for larger games like Forza.






  • Well Jetset was pretty awesome I’ll give you that. I didn’t really like Morrowind but only because it’s not my style (I did make my husband play it.) The other two I’ll have to take a look based on your descriptions. I personally liked all the text and lore in Okami but I can see how it might now be someone’s cup of tea. But now I’m curious to know if you ever played any of the Sly Cooper games and what you think of those? I keep dreaming of the day a remastered version is made.


  • This game was originally released on the PS2 so at the time using a drawing mechanic for fighting was a pretty new concept. I think Clover studios did a great job introducing such a unique mechanic using the joysticks while also allowing the use of buttons for combat. The mechanic itself fits very well with the storyline in that Issun is an artist teaching you his legendary brush techniques (which are actually powers that you once had). The re-release for the Wii brought this mechanic out even better with the use of the Wii remotes. The re-release for PS4 allowed for the use of the trackpad to input the brush strokes which was also neat. As for the feeling of the controls being clunky I can understand where you’re coming from if you try to compare it to games today but I’d still recommend giving it a chance.

    Also at this point in time the use of cell-shading and watercolor pallet was a lot more visually pleasant compared to the polygon characters of this era. This was one the earlier games that felt like you were playing a cartoon. I can remember being blown away by the visuals when this game came out. The cell-shading design definitely holds up better over time as well. Another really novel concept introduced was the ending to the first boss battle. The player is lulled into thinking that this is the end of the game but really it’s not. There is so much more story and exploration left. The difficulty level ramps up as you make your way to the true ending however the progression is gradual. It really makes you feel like you’re getting your powers back and at no point do you feel like you are grinding to get results. It’s very very balanced in skill progression and storyline. By the end of the game you’ll be doing more intricate fighting without even realizing it.

    I’m considering getting it again for Steam because I am interested in mapping my own controls to see what I can do with it although I’m not sure if using the touchscreen for brush techniques would work in practice. The story itself is like reading a favorite novel for me at this point so playing around with it on Steam would be worth the purchase.