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Cake day: June 16th, 2023

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  • It’s how hyped it was and expectations set by Skyrim. Starfield was seen as the next step on from Skyrim in terms of game scale, and Bethesda hyped it up as their biggest and best game ever. It’s neither of those things.

    Also frankly in terms of RPGs, it feels dated. Witcher 3 set a new bar for what an RPG should be, but Starfield doesn’t seem to have learnt those lessons. Baldurs Gate 3 has also set a high bar for RPGs this year, and Cyberpunk 2077 (for all its own flaws) also set a high bar for RPGs.

    Starfield is an ok game but when it’s hyped as it going to be the greatest game ever from Bethesda and going to be biggest game of the year, I’m not surprised it’s being shat on when it turns out it’s not.

    But hopefully Starfield will be an important bump on the road for Bethesda. Bigger is not necessarily better and hopefully that lesson will carry in to Elder Scrolls VI.


  • Yeah reptuational is part of the issue but there is also a big financial issue too. Delaying a game is financially difficult as it affects financial projects for each year with shareholders (who only care about share price growth). If you release a game in a poor state you get to hit some of the financial targets which benefits the publisher particularly, but for the developer it means longer terms sales are much lower as reviews and feedback come in that the game is crap. You then have to patch and repair the game.

    Patching has allowed publishers and developers to get away with this releasing of games in bad states, but it doesn’t change that fundamental issue which disproportionately affects the developer. Dev studios often only have 1 game being worked on at a time. An unready early release which is poorly recieved can be an existential crisis. For publishers, a poorly recieved game is a disappointment but generally have other many other games also on release so they can move on and not care as much.

    No Man’s Sky and Cyberpunk are high profile exceptions. The gaming world is littered with abandoned flops, often due to not being ready for release.



  • I suspect the real problem is that Unity’s revenues and profitability don’t match whatever targets have been set by it’s investors. Unity Technologies lost $921m last year on revenues of $1.39bn. That’s not a great position to be in for a 19 year old company, and with supposedly 2bn people a month supposedly using a Unity powered game every month.

    They’re either earning too little, spending too much or both. They’ve tried to increase income, controversially, and now they’re trying to cut costs. Question really is, can this company actually be profitable or is their business model just fundamentally flawed.


  • I think that’s true but South Parks humour has also changed over time. That’s the nature of satire - it lampoons human folly and vice, including the ideas of offence and moralising which are so often borne out of hippocracy.

    You mention taboo topics like 9/11 as if it’s a no go area but actually that has been a rich source of comedy and satire due to the level of hippocracy displayed around it. The hippocracy of Uber patriotism, religious nationalism, racism (you mention people having to be careful about the target and culture of jokes, but many groups found the exact opposite after 9/11 - certain ethnic and religious groups were all tarred with the same brush, particularly in the US) and more. Even the idea of self censorship out of fear of causing offense. Some of this is being replayed right now with a contemporary conflict.

    South Park is in a similar tradition to other satire such as Private Eye in the UK, or The Onion, or various other TV shows. South Park is just a sometimes more extreme version more willing to be deliberately offensive. But satire moves with the times like any other type of humour.


  • Also a bizarre comparison. Cities 2 is a simulation game - they are very CPU intense games. The graphics are nice but it’s likely it’s problems with balancing the CPU demand and the graphics that is the problem, rather than the graphics themselves. Simulation bottlenecks will drop the FPS drastically, regardless of the graphics engine.

    From what I’e seen of the game on Twitch, I think the performance issues aren’t game breaking. It seems the game runs fine if you reduce settings; while it’s far from ideal it looks playable.

    But it will be damaging for the game. Mods won’t launch until after the game is launched, and that may be delayed further by time taken fixing the game post launch. For a game that suceeded in a very large part due to user content that may really harm the game’s success.


  • The articles take is still out of kilter with a lot of opinions. He’s focused on the empty procedurally generated content but then talks about how “phenomenal” the main quest is?

    The main quest is ok. I wouldn’t say it’s “phenomenal”. I’m not seeing the depth of gameplay and writing that I saw in Baldurs Gate 3 or Cyberpunk 2077 or The Witcher 3. Starfield is not a bad game, but it’s also not phenomenal. It’s ok. I’m more excited by the next CD Projekt Red or Larian game than I am about the next Bethesda game at this point.


  • Essentially the engine is more modern, the graphics are nicer, and the simulation seems to be better. It is also hopefully a better base for newer mods.

    I love CS1 but the engine is 8 years old and PC gamers in particular have been hitting the engines limits in multiple ways for years. There were also some fundamental design decisions which limited the scope of what could be done with the game going forward - it is definitely time for a sequel.

    To be fair though, CS1 is going nowhere and has a massive amount of content available for it (including the massive free community content). It will probably take a couple of years before CS2 surpasses it. Although for Console gamers it’ll probably quickly surpass what CS1 was and is able to offer.


  • I get where you’re coming from, but in fairness the model can work. Cities Skylines 1 DLCs did mostly add substantial content to the game which over time built it to what it is today. At launch CS1 was a good game, far better than the premium Sim City 2013. I have over 1000hrs in the game so for me I think it was good value; and a lot of people bought the game over the years on heavy discount with a lot of the DLCs bundled.

    The downside with this model is when they release half baked games and withhold core game mechanics to engineer DLC. From what they’ve released of Skylines 2 that doesn’t seem to be the case - it seems to be a fully featured city builder with more at launch than CS1 had. Obviously it will depend what the game is actually like and launch and there are obvious hooks for DLC already.

    I compare that to a game like Sim City 2013 - that released as a premium game, with a shitty reduced game scope, basic missing features and an always on-line DRM requirement, 1 crappy expansion and then completely abandoned by EA in a crappy state despite selling 2 million copies.

    If I had to pick a model I’d pick Paradox’s.


  • Its usefulness as a laptop replacement may be limited. Remember it’s a locked down read-only version of Linux. The steam deck uses an a/b model to update. Basically there are two separate versions of the OS on the machine - when it updates it replaces one copy and makes that the default, and uses the other as the backup. Next system update it replaces the other copy and switches to that. It switches back and forth that way, putting a stock image on with each update. So you’d probably want to go down the route of running your own OS on it.

    Without that it does limit a little in how useful it is as a laptop like device. It depends what you want to do on it of course, and your Flatpak apps and personal files will stay but any other customisation you do to the device will get wiped each time it does a major update. That would include any installed software outside the Flatpak route if you unlock Pacman.

    It seems like a capable machine though. I have mine hooked up to my TV at 4K when at home. I use it to stream 4K game content from my desktop to my living room, but I’ve also played with the desktop mode in 4k and it’s been good. It renders 4k video well, and we know it’s capable of playing video games at 720p directly which is still generally intensive.

    I can’t see why it wouldn’t be able to do basic graphics work, but no idea about more intensive work like 3D modelling and video encoding.

    Personally I’d get a dedicated device for work but if you can’t afford that or you dont want to carry more than one device around then I guess it’s worth a try?

    Just remember if you do use it for work that also entails setting it up to back up your personal data. Your game data is largely backed up by Steam but if you put your work stuff on there then you’ll need to be protecting yourself in case of damage or theft.



  • Except Steam scores a binary - like it or don’t - and the overall score is just what percentage is positive vs negative. You can’t rate one or other, just whether you liked each game.

    But Gamespot have gone too soon with their reporting, picking a time when the scores are still in flux. Fallout 76 is 72% positive, while Starfield is 75%. And Fallout 76 certainly wasn;t 72% positive at launch. It’s not a fair comparison and is a nonsense story.


  • To be fair I think Polygon have misunderstood the email.

    Calling it “second run Stadia PC RPG” implies Microsoft thought it was going to launch as a Stadia exclusive for it’s first run. This was back in 2020 when Stadia was still a thing, and trying to sign up exclusives.

    That doesn’t mean Microsoft underestimated it, but that it thought it’d already have had a run on Stadia which would make it less likely to be an important title for Microsoft.


  • I dunno, I think it’s a game somewhat damned by faint praise. I hear “It’s good, not great” a lot and I get it. If you like Skyrim you will like Starfield. But I’d say the big achievement is to scale up a game like Skyrim into such a big playspace.

    It’s certainly good quality in terms of the look and what they’ve technically achieved. But the actual gameplay isn’t that far away from what they did in Skyrim and Fallout. I get it - if it ain’t broke, don’t fix it - but to be honest it feels a little dated. And No Man’s Sky does alot of the non-RPG elements better.

    It’s been a strong year for games; and look at Baldur’s Gate 3 - that game actually pushed forward narrative game play.

    Starfield is huge and interesting, but ultimately a bit samey. I think the “ocean wide, inch deep” is too far and unfair but the basic concept kinda applies in a crude way. Baldur’s Gate 3 is smaller in scope but so much richer and varied. Time was Bethesda was the undisputed king of RPGs, but I think CDProject Red supassed them with the story telling in Witcher 3 (and then fell back with Cyberpunk 2077) and now Larian have supassed both with Baldur’s Gate 3.

    It’s a good game, but it’s impact is dimmed a bit by what else has come. It’ll make a ton of money and probably be around for years, but it doesn’t feel the same huge leap forward as when Skyrim came out. But hey, hard act to follow to be fair.


  • Microsoft owns Bethesda. Microsoft owns Xbox.

    Xbox uses AMD GPUs and CPUs.

    So the game being optimised for AMD makes absolute sense for Microsoft.

    AMD paying for access to optimise for thier PC CPUs and GPUs makes sense for AMD.

    However not optimising the game for Intel and Nvidia does not make sense for Microsoft. This is more likely to be an oversight/typical poor AAA game launch than deliberate play to benefit AMD. Other games like Cyberpunk 2077 for example had problems on CPUs/GPUs, we have selection biase here where there are fewer problems on AMD systems, and also a generally reasonably solid launch.

    Its frustrating but most of the issues are optimisation, not game breaking. The experience on Intel/Nvidia systems is good, just not as good as it could be. One of the examples in the article was a framerate of 95 FPS vs 105 FPS - that may have been avoidable, but it’s a minor annoyance at best. Some of this (not all but some) is just obsessing over minutia and things that won’t affect the player experience.

    So basically storm in a tea cup, and much of this the usual post launch technical difficulties that will be optimised with patches. This is why people shouldn’t buy games at launch, although so far at least we haven’t seen the game breaking bugs that have dogged other AAA titles at launch.


  • This doesn’t make sense. It’s more likely we’ll pack more into a high end device then say goodbye to them in tasks like gaming.

    Computing power has been constantly improving for decades and miniaturisation is part of that. I have desktop PCs at work in small form factors that are more powerful than the gaming PC I used to have 10 years ago. It’s impressive how far things have come.

    However at the top end bleeding edge in CPUs,.GPUs and APUs high powered kit needs more space for very good reasons. One is cooling - if you want to push any chip to its limits then you’ll get heat, so you need space to cool it. The vast majority of the space in my desktop is for fans and airflow. Even the vast majority of the bulk of my graphics card is actually space for cooling.

    The second is scale - in a small form factor device you cram as much as you can get in, and these days you can get a lot in a small space. But in my desktop gaming tower I’m not constrained such limits. So I have space for a high quality power supply unit, a spacious motherboard with a wealth of options for expansions, a large graphics card so I can have a cutting edge chip and keep it cool, space for multiple storage devices, and also lots and lots of fans, a cooling system for the CPU.

    Yes, in 5 years a smaller device will be more capable for today’s games. But the cutting edge will also have moved on and you’ll still need a cutting edge large form factor device for the really bleeding edge stuff. Just as now - a gaming laptop or a games console is powerful but they have hard upper limits. A large form factor device is where you go for high end experiences such as the highest end graphics and now increasingly high fidelity VR.

    The exceptions to that are certain computing tasks don’t need anything like high end any more (like office software, web browsing, 4k movies), other tasks largely don’t (like video editing) so big desktops are becoming more niche in the sense that high end gaming is their main use for many homes users. That’s been a long running trend, and not related to APUs.

    The other exception is cloud streaming of gaming and offloading processing into the cloud. In my opinion that is what will really bring an end to needing large form factor devices. We’re not quite there but I suspec that will that really pushes form factors down, rather than APUs etc.


  • It depends what you use it for.

    If you’re watching your own content within your home then Jellyfin is better. It’s free, open source and private. Your Jellyfin instance is yours and secure, and entirely under your control.

    Plex’s differences are mostly behind it’s plex pass pay wall, and you sacrifice privacy using their platform. The key difference is really offline and remote viewing of content which is easier and slicker with plex (but doable with jellyfin), and the plex App maybe available a few more devices. There are also some credits and ad skipping features. That’s about it - I struggle to see the benefit in plex. The only other thing I can think of is some people prefer the interface?

    I used to use Plex and got annoyed when I couldn’t view my content, which I host locally, because their login servers were down. Made me realise why did I need them so I researched a bit and switched to Jellyfin.


  • True. There is an unofficial release - HoloIso - which uses Valves packages but is not quite complete. Also manufacturers may be able to get access as Valve previously has been keen on getting other manufacturers to buy into it’s hardware attempts (e.g. Steam PCs previously, and VR now) but I’d expect the manufacturers to be making a big deal of it if they were launching a SteamOS handheld. It seems Valve want to keep exclusivity on Steam Deck for now (which makes some sense given how successful it’s been)