They might have thought that the naughtier content would just be added by modders, but then forgot they needed to make modding a priority in the alpha they released as a finished game.
he’s a b3aR… whos t1r3D…
They might have thought that the naughtier content would just be added by modders, but then forgot they needed to make modding a priority in the alpha they released as a finished game.
I haven’t. I’m at 300 hours or so and actively avoiding completing the main story like I always do with Bethesda games. I’m aware of NG+, but don’t know exactly what it is. I’m content to base build and dick around for now. There are a couple quest lines that are bugged so I’m waiting on patches to continue them. I have a couple of outposts that have the game crashing bug when you try to open your scanner, so I’m waiting on a patch to continue those. I’m at a point where the QOL issues and the mounting number of bugs directly affecting my play are going to see me putting SF on the back burner for a few months until some real patches are released to address all this stuff. Still dig the game and look forward to completing it when its improved and they support the work of modders better. …in answer to what you were asking… Tldr: I haven’t completed the main quest. I personally don’t care about spoilers.
With all of the endless discussion about content on Lemmy, this is a shining example of top tier content. Thank you.
…needs the, “they’re the same picture” meme treatment.
TIL… You’re the best. Thank you
Edit: does Lemmy embed…? I’m probably just a bonehead
…as I’m thinking of it, they could do an early-ish mission that has the player connect the storage at the lodge to the storage on the ship. Later they could update that as they began building outposts. Ffs, there could be some BS in-game, story reason that the player finds a piece of experimental tech that uses a type of the space-folding technology to link the storage containers…
edit and to answer your actual question, I’ve seen some decent YouTube videos that talk about outpost building so you don’t waste your time screwing up. Search beginner outpost starfield
You can connect storage containers for raw materials, why not for misc storage. Alternately, there could be an “expensive to build” storage that connects all ships, and outposts together
I think a lot could be solved if there was one ‘crate’ in each location/ship, that was your ‘shared access storage’ for your outposts, ships, and ‘constellation apartment storage’ (that doesn’t connect to anything and is inconvenient to use). That way, all the other storage boxes, displays, random stuff laying around would be ship/location specific. If there ever was a conflict, it could default to shared storage and because there’s already a ‘new items’ inventory filter, you’d always know what was new in the storage.
I’m with that. I’d be fine if my displayed items just stayed in my primary ship and didn’t move when I changed ships. Ultimately I wish that it was all shared storage a la Fallout 4, but then ship inventory capacity would be made irrelevant.
I took out an entire ground team of ecliptic and was still able to board, kill the rest onboard and take the ship, I was guessing that it was because they came over to where I was and engaged me first and/or they were far enough away from the ship that the onboard crew didn’t immediately rabbit. …I mean it’s Bethesda…could have been a glitch ;)
That would be rad. Maybe be able to set NPCs to ships as pilots and start a passive income, shipping company.
Just like movie makers trying to hit the perfect pg-13 rating instead of R. Pg-13 has a much broader base of people to make money from.