

I really enjoyed my time with it, even though I’ve not played many games in this “style”.
The campaign is quite lengthy even though it’s not finished yet, so you’ll definitely get your money’s worth.
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):


I really enjoyed my time with it, even though I’ve not played many games in this “style”.
The campaign is quite lengthy even though it’s not finished yet, so you’ll definitely get your money’s worth.


I’ll just add that another, albeit smaller, category of games that don’t work are really new, demanding titles. There’s not a lot of them for now, but naturally the deck wasn’t the most powerful device to begin with and over time less titles will work well.
Starfield was pointed out to me as an example of one that can’t run on the deck for performance reasons (not that Bethesda is known for their optimization) and BG3 was only barely playable at the lowest settings in the more demanding areas of the game (i.e. Act 3).
That said, for its price point, and considering most games are using the proton compatibility later, I was actually very impressed with its performance.


I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.


Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.


Maybe I am not thinking of the access control capability of VLANs correctly (I am thinking in terms of port based iptables: port X has only incoming+established and no outgoing for example).
I think of it like this: grouping several physical switch ports together into a private network, effectively like each group of ports is it’s own isolated switch. I assume there are routers which allows you to assign vlans to different Wi-Fi access points as well, so it doesn’t need to be literally physical.
Obviously the benefits of vlans over something actually physical is that you can have as many as you like, and there are ways to trunk the data if one client needs access to multiple vlans at once.
In your setup, you may or may not benefit, organizationally. Obviously other commenters have pointed out some of the security benefits. If you were using vlans I think you’d have at a minimum a private and public vlan, separating out the items that don’t need Internet access from the Internet at all. Your server would probably need access to both vlans in that scenario. But certainly as you say, you can probably accomplish a lot of this without vlans, if you can aggressively setup your firewall rules. The benefit of vlans is you would only really need to setup firewall rules on whatever vlan(s) have Internet access.


This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.


I ran into the same thing. I’ve always just worked around it, but I believe I did find the solution at one point (can’t find the link now).
But if I am remembering right, I believe you need to manually create a bridge between the two networks - by default it isolates the VMs from TrueNAS itself for security reasons.
Sorry I can’t link the exact fix right now, but hopefully this will help you Google the post I found on the subject.


I somehow read this as 128GB and was ready to share your shock.


I played it a lot when I got it - it was a good excuse to play some games that have been languishing in my library. Recently I haven’t used it a ton except when on travel, but my fiance has played a lot of games on it, and it opens up the possibility of us playing PC games together. So I’d say it’s been well worth it overall.
This one got me too.
lemmy.ml specifically is running requests through a user agent checker - and if it’s empty, which reqwest is by default, you will get a 403.
You can see an example here of using ClientBuilder to set a user agent string: https://github.com/CMahaff/lasim/blob/main/src/lemmy/api.rs
So set any string (should be your project name) and then it should work.


FYI there was a federation issue and long story short this post is effectively only visible to .world, while everyone else sees this one: https://lemmy.ml/post/1870958
Apologies!


Hey OP, I wrote a tool that does this if you are still looking for one: https://github.com/CMahaff/lasim
Does profile settings, subscriptions, and blocks.
The devs have definitely said there will be an official way to backup your account and import into another at some point, but I don’t think they’ve decided what exactly what would be like. Lots of possibilities with varying degrees of difficulty.
If vlemmy comes back up you can use this tool I made to pull down a list of subscriptions, blocks, etc. and if you want, copy all those to a new account:
https://github.com/CMahaff/lasim
Obviously your comments, etc. are gone, but at least you can keep browsing uninterrupted from another instance.


I’ve thought about making a feature request for Lemmy itself to support this, but would you guys ever consider some kind of page with all the blocked instances and why they were blocked?


Overall, I’ve honestly had a really positive experience. Most games I’ve tried work out of the box, performance is impressive, the control they give users is awesome, the support they are giving the Linux community is awesome, and it’s great to have a second “PC” to game with my fiance or take with me on trips.
So with all that said, my biggest con by far is the official dock. I still have tons of problems hooking it to different TVs, and even when it does work there are issues with audio crackling.
Maybe there’s a spare USB header inside on the board?