I’ll save you all a click.
Unfortunately, it will still require a PSN login.
Hard pass.
I’ll save you all a click.
Unfortunately, it will still require a PSN login.
Hard pass.
A reminder, AAA, means nothing. It is a self-appointed term for marketing. Because it means nothing customers apply whatever they think it means. Just like AAAA is also pointless, and stupid.
God Dammit Loch Ness Monster, I ain’t gonna give you no tree fiddy.
Trust in Lord Gaben
And she was 20 when they scanned her! Suffice to say, we’ve been waiting a while! She’s a grandma now!
And? Microtransactions were already standard for Blizzard a long time ago before Microsoft showed up.
How now, not everyone can afford a top of the line rig for those kinds of frame rate.
It’s far too early to tell. It’s in early development yet. People getting invites and expecting a fully complete, polished game have unrealistic expectations.
I personally agree. I think it’s being somewhat overhyped. If step one is physical access to get things rolling… like for sure some machines are in more public areas than others. But for me, someone would have to break into my house first, then access my machine, just to run exploits later. The exploit is pretty massive, but I think needs to be tempered with “first they need physical access”. Because physically controlling machines has always been number 1 for security.
Surprised they didn’t do Vaultborn or Fallborn at the same time.
Bethesda is out of ideas and it shows.
Yes technically they are making games but if a large part of your core audience doesn’t want to or can’t play the games you’re making then to them you aren’t really making games. Cause from my perspective
Just because they don’t cater to you, don’t mean they aren’t making games. I need to you follow this, they are, in fact, making games. Your opinion of reality does not change that. It’s not a matter of perspective. It’s a quantifiable fact, they are making games. We can measure it, we can observe it. A game does not exist simply because we’re not interested in it. Fifa and NFL games exist, despite my lack of interest in playing them. But they exist regardless. If I apply your thinking to myself, I could say Bethesda doesn’t make games… which would be an incorrect statement.
And finally, Counter Strike and Dota… pretty much any given day, are among the top 5 games actively being played on Steam. At this exact moment on Steam, there’s 7,024,911 In-Game, 725,884 are in Counter-Strike, and 387,447 in Dota. That’s 15.8% of all active players at this exact second are playing a Valve game. That’s almost 1 in 6 people actively playing something in Steam right now. And I’m not even adding the number of people right this moment that are also playing some of their older titles, as thousands right now are still playing older version of Counter-Strike and Team Fortress 2. I bring this up, to your incorrect statement “large part of your core audience doesn’t want to or can’t play the games you’re making”. https://steamdb.info/charts/
Then your initial statement is factually an accurate. They do make games just not ones that fall within your criteria.
I’m just going to copy my reply to someone.
They still make Dota. They released a new Counter Strike. Not that long ago they did Underlords and Artifact. And not all that long ago there was The Lab and Half-Life Alyx
They still make Dota. They released a new Counter Strike. Not that long ago they did Underlords and Artifact. And not all that long ago there was The Lab and Half-Life Alyx. So what exactly are you looking for?
I would love a new Ultima game. Early UO was great before EA really mucked it up. I’m guessing when they say Fallout I guess follow one or two? The old school Ultima games had that classic isometric gameplay style that would translate perfectly with how Larian and does things. I also feel like the lore and map works better with Ultima. I think with fallout, since it’s still a very active game, I don’t think Bethesda would want to compete. Let’s be real if they did do Fallout it would be absolutely fire especially compared to what Bethesda has come out with.
For me, One of the issues is while it’s docked it doesn’t clock up. The current switch basically runs at half it’s potential.
Hell, The path for a switch pro would have been easy. So you have the regular switch which can be docked or handheld, The switch light which is handheld only, you could have had a switch pro which was dock only. And change the form factor so that it has a bulkier cooling system better power delivery, and then clock up the CPU/GPU and then make it so the RAM never clocked down… But they didn’t because it would have made just how bad the other two were actually running.
I want to throw out Mario Bro 3, Tetris, Dr Mario, and Sonic Mania. Just pick up and go, no long term commitment, always fun solo but you can add a friend anytime. Simple but rewarding game play loop.
Also action economy it’s stupid. You use one action to apply it so on the next round you can use two dice. But if you had just attacked instead you would have already done two attack rolls. And frankly there’s better ways to gain advantage. Many if not most of those better ways apply to multiple characters attacks instead of just yours.
It’s not that PC gamers were opposed to using controllers. PC gamers love our peripherals. The problem was support for it. Most of the controllers beforehand had proprietary connectors that would never work in the PC. And then even if you could connect the controller there was no guarantee it would work. But now with more standardization around USB and Bluetooth adding and better driver support for the controllers we can finally use them.
It’s a really interesting tool. With games integrating with it so certain things show up on the tracker can really help you find the clips you’re trying to export out.
UI is a little fiddly yet needs work yet