• 10 Posts
  • 124 Comments
Joined 3 years ago
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Cake day: June 14th, 2023

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  • Conversley Ivara has always been my favourite stealth frame, just very stress free with her augment, no worrying about an ability running out infront of some enemies and alerting the whole tile set. I don’t play her much in normal missions but I use her to farm simaris standing on steel path Kuva spy as well as for all my fishing and conservatio needs alongside an Oxylus. Wrathful Advance and Motus Signal between them pretty much cover all her mobility needs.






  • As someone in the industry (asset side) I feel there are some legitimate uses for Gen AI but they’re the kind of uses where if done properly you wouldn’t notice:

    • UV seams and unwrapping, its a skill but it adds nothing to to the creative process in many cases. That said there are some caveats though to pull them off you wouldn’t want to use AI anyway.
      • Using tiny UVs and the way game engines interperate them to create gradients and colour mixes on tiny textures (Current AI can’t do this)
      • Texture Atlases, especially non-uniform ones; this is a 50/50 case, you can get super creative with them (Again its too specific for AI) but there are many more cases where it would also be super convenient if I could apply a bunch of seperate materials to faces and then have the AI unwrap and overlap the UVs which us the same materials to create the most efficient Atlas possible, this one kind of already exists as a non AI tool and results in no machine input on the end product, it just saves some texture space and thus potential performance.
    • A basic AI texture generator is generally welcome for minor/throwaway assets, A lot of us are already using node based procedural texturing which is both a skill and an art form or texture libraries (or node libraries). Its not something I’d want to use on a main character or even large props but it would be super handy for small or out of the way details that just don’t merit the production time to give more than a glance.






  • Trinity always feels like a frame that despite the recent re-work is just too much from a different era of the game. On paper bless is an incredible support ability compared to something like wisps motes as it not only provides faster healing but also a full shield gate. And yet wisp is more popular because her motes provide in the moment healing which is far more relevant in the modern game where you’re either immortal or at risk of being one or two shot. It’s also far less reliant on the supporting player to monitor everyones health and hit the button at the right time.