This is literally the first I’m hearing of this game.
This is literally the first I’m hearing of this game.
The problem with making things you make free, is that people as a whole are terribly selfish and lazy. They will take anything free and claim them as their own. Individually, tons of people will respect the wishes of original creators, but it only takes 1 single person who doesn’t care who will ruin it. The problem is the Internet has billions of 1’s. You can ask please don’t copy my freely available thing all you want, but it’ll never happen. There will always be those that will repost as thier own. From ideas to assets, nothing is sacred when it comes to the masses.
I mean, it’s true they have a lot of games that use predatory systems designed to trick you into spending more money than you need to. As well as games that are designed purely on capitalizing on base feeling of satisfaction of big number go up. But I feel like this is akin to suing casinos for their games having odds in their favor.
How much of it is on the company, and how much on the player? Like where is the line? If a game is designed to be solely addictive with no other value or purpose, probably should not be acceptable, but how do you make that determination as a games value is different for every individual.
Almost impossible to make a blanket judgement on this, and any legal precedent set by this lawsuit will be troublesome no matter which outcome.
Which is exactly what Apple does with their iTunes store.
They actually didn’t come with memory cards. Sony back then was just as money hungry as they are now. You had to buy them separately. They were around $20 or $25 for a Sony branded one, but you could get 3rd party ones for cheaper.
Did it count as being mad, that I just don’t play any games that require linking accounts? There’s plenty of games that don’t require it that I can pay, and missing out on some high budget good games that everyone is talking about isn’t a big enough deal to me that I will be fine with just skipping it.