• 0 Posts
  • 75 Comments
Joined 1 year ago
cake
Cake day: August 12th, 2023

help-circle






  • Behind the scenes, the company was quietly funding and purchasing game studios, with the apparent intent of producing games it could integrate on its own blockchain platform.

    How many is unclear. When asked what game studios it has purchased, Forte’s spokesperson confirmed its purchases of Rumble Games and Phoenix Labs, but said the company “hasn’t been announcing investments and partnerships for some time now, but more news will be coming from Forte soon.”

    This secrecy does not appear to break any laws. KUSK Law partner Don McGowan, former general counsel at Bungie and chief legal officer at The Pokémon Company, told Game Developer that there’s nothing illegal about keeping these purchases a secret, but that it is “fucking weird.”

    Forte Labs is super sketch.








  • The man is mad that people don’t like how he monetizes Ubisoft games and game mechanics. He is upset at the messages he gets when he upsets a game to inject a micro transaction. He is part of the wave of business professionals that don’t see game players as people - we are just cash waiting to be harvested from idle wallets. This is what quid-pro-quo looks like; he is seeing what we look like to him and he doesn’t like it. He wants to be a person with a name and friends and credibility that allows mistakes to be made in good faith. We want to have fun, sometimes with friends and other times alone, in a game world where we can be a person with a name, friends, and have the ability to explore. We both want the same thing.

    So why is he treating people like cattle instead of people who are trying to have fun with the system they have been given? Fuck this narcissistic piece of executive hypocrisy. He doesn’t deserve peace until he exits the industry or finds a way to be actually useful.







  • This is a side effect of YouTube content creation practices where a video will have an overview of the plot or story to pad out the run time or article. Often, because game journalism is basically long distance abusive relationships between the writer and the game publisher, the review is too mild to contain actual opinions and will draw on comparisons to other games instead of forming genuine critiques and admiration.

    The end result is a generation of games and movies where the review is unable to provide enough genuine content to fill 10 minutes or 3 pages, so they instead spoil the game while riffing on very specific foibles. They don’t know how to talk critically about mechanics or story or design.