I completely agree. I think the point of the commenter you’re replying to is that this is the kind of game that will fix these eventually. It’s still disappointing for a launch, but eventually it will probably become better than CS1.
I write bugs and sometimes features! I’m also @CoderKat@kbin.social.
I completely agree. I think the point of the commenter you’re replying to is that this is the kind of game that will fix these eventually. It’s still disappointing for a launch, but eventually it will probably become better than CS1.
The “somehow” is because IRC is extremely bare bones. It doesn’t stand up to modern expectations of what chat software does. Plus accounts aren’t all a bad thing. Anti-spam is vital for the internet today, as is rigid ways of preventing impersonation. IRC is a relic of a simpler era.
I’m sorry, but 99.99% is a laughable hyperbole. A huuuuge number of people have disabilities and disabilities are extremely diverse. A simple example is colour blindness. Google says 8% of men and 0.5% of women are colour blind. Video games frequently do use colour in a way that makes colour blindness a problem and colour blind modes are an accessibility option.
Google also says 15% of the world has some degree of hearing impairment. That’s admittedly biased towards seniors, but I can find numbers that say 9% of 20-39 year old Canadians have detectable hearing losses. Captions are an accessibility option.
And those are just two examples. There’s tons of disabilities out there. Even when an individual disability might only be 0.1% of the population, add them all together and there’s a substantial number of people who are left out by lack of one accessibility option or another. Aside from obvious disabilities, there’s also just general worsening of reaction times as people age.
Yeah, I’m hearing impaired and need captions. I’ve never seen a major game without them for many years now, and recent games have gone above and beyond with things like captioning sounds (not just dialogue) and directional indicators.
I kinda hope someday they’ll remaster the original Assassin’s Creed. It’s the only non-spin off in the series that I haven’t played. I own a copy, but gave up on it because it has no captions and I couldn’t understand what anyone was saying.
I also love how difficulty settings are much more common now. I’m never gonna buy a Dark Souls game. Fuck those. I tried the first game and learned my lesson. Thankfully, most games these days don’t take such an elitist stance with difficulty. It’s really common that games these days will let you change difficulty on the fly. Some games have split puzzle vs combat difficulty. I’ve seen some games have specific settings just for reaction timing. And also love those settings that highlight interactive objects so I don’t waste so much time looking for subtle hints that something is interactive.
Monopolies aren’t based on the mere existence of competition. It’s based on power and market share. Eg, Chrome has a monopoly. Firefox, Safari, and a few niche browsers exist. But Chrome is the utter vast majority of the market and has pretty much all the power on dictating web standards as a result.
Microsoft had competitors when they got sued for their IE + Windows monopoly. But they had an utterly massive amount of the market share and used that to push their own browser.
All of the following? Why would you need to be better in every way? There’s a perfectly valid use case for trade offs. Eg, let’s say some competitor had exclusives, no VR, the store interface was a little worse, and it was only roughly comparable on many other points. If it’s simply faster and more lightweight, that’s its competitive advantage. Or if it focuses on being open source and DRM free like GoG, that’s a competitive advantage.
Expecting something to be better in every way (than something with a massive head start) or else it might as well not exist? That’s just unreasonable. I don’t require a clothing store to be better than Walmart to shop there. I mean, the clothing store doesn’t even sell fruit! Why would anyone shop there when you can go to the Walmart and buy some grapes with your jeans?
It’s definitely not merely a matter of not bothering to make a decent store though. I mean, do you think Epic is held back by not being bothered? The way they pour money into their store, I’d it were easy, they’d have it. And having a decent store isn’t enough. It’s kinda like social media in that you need the crowd effect. People want all their games in one place with integrations like friends, mods, achievements, etc. AFAIK, there’s no open standard for most of these things, so you need a big market share to convince devs to make the change.
Amazon undercut like crazy and is utterly massive today. They’re basically the online shopping company.
You definitely still want locks because most people have no idea how to pick a lock and a lot of crime is crimes of opportunity. But I don’t think there’s that much of a difference in most locks. A slightly better lock might dissuade a thief who learned how to pick cheap masterlocks, but someone who truly wants to get in doesn’t even need to pick a lock. I’d hazard a guess that break-ins happen far more often by breaking the window than picking locks.
But why? Part of why reddit became so useful was its ability to use it for searching. Even though I no longer visit reddit regularly anymore, I still use site:reddit.com
on many of my google searches because it gets better results for opinion or explanation based topics. Similarly, I found tons of useful local info from my local city’s subreddit. I can’t say the same about the Lemmy community, which I only see if I explicitly remember to go to it because the sorting doesn’t show small instances.
Many games I play automatically determine pretty reasonable settings. And worst case, you can always lean towards lower settings.
It adds value by helping convince clueless investors to give you money. I’m entirely serious. There’s a significant number of investors that think blockchain technology is a good thing. Doesn’t matter that it’s a terrible solution to practically every problem. The goal isn’t to be a good solution. The goal is to make money. They only need to convince a few clueless people to give them that.
K3s? What did you do to the other 5 letters??
Personally, I sometimes like when a game feels like just a new storyline (and map) for the same game. Sometimes I just want more of a good thing and don’t want to have to learn new mechanics or risk the game making things worse.
And since dev time is limited, I think in theory, this could mean more time could be spent on making the story missions perfect. But in practice, I don’t think that usually happens. Publishers would rather cheap out.
Going in blind is the best. Unfortunately, it’s probably pretty difficult to do, since spoilers are extremely rampant. I don’t even know how I managed to do it. But it really is magical if you go in blind.
I agree with you on those special weapons. I dunno why the heck they made those so rare or expensive while also not being that durable. I don’t find it an issue for most normal weapons, though, especially with the fuse mechanic in TotK. I like how it forces me to vary things up and allows for regular treasure chests or drops to actually give you something you can use (even if it’s basically like a short lasting consumable).
I’m with you when it’s generic, way too numerous items like those damned feathers.
I’m all for collectibles when they’re interesting, meaningful, and not too numerous. But I think most games and especially open world games really just want to pad the completionist time.
Horizon is a game that did collectibles much better, with the exception perhaps of data points (which aren’t marked on the map for some reason). The collectibles in Horizon are unique, have story, and are usually actually interesting to get to. I noticed often in Horizon, they were just so interesting to either get to (the case for ornaments) or had fascinating story (like the ones that unlock images of the past).
I usually dislike weapon durability (eg, in Fallout), but Zelda is the one game where I actually liked it. Perhaps because in Zelda, it was a central mechanic that the game was designed and balanced around.
For most games, durability is something that the game isn’t really designed around and feels more forced in. When you can repair your gear (as you usually can), durability just means every now and then you gotta deal with the annoyance of repairing.
But if the gamer girl can’t perfectly pass a True Gamer’s exam of 125 extremely specific questions, then they are a fake gamer and the PC will burst into flames. /s