UPCOMING
Assassin’s Creed Shadows
Call of Duty: Black Ops 6
Go home Polygon, you’re drunk.
UPCOMING
Assassin’s Creed Shadows
Call of Duty: Black Ops 6
Go home Polygon, you’re drunk.
It’s an underappreciated fact that art direction trumps graphical fidelity, and it’s not close. Grim Fandango for example is old as dirt but still holds up remarkably well thanks to its unique look and strong art direction, despite being challenged polygonally and resolution-wise etc. There are many other examples.
Would have preferred a regular livestream with all donations going to the Gaza cause rather than a paywalled stream.
Always exciting to watch! If anyone wants to discuss the matches or event in general we have discussion thread open over at !dota2@lemmy.ml
Apparently Rule 34 art of said goblin outnumber art of all the rest of the cast combined. Not a review per se, but… at least the playerbase seem to share your enthusiasm?
Not included in the headline: new players will now only be matched with other new players until they achieve 4 wins. I don’t think this patch will have completely solved matchmaking (since they already admitted last week that MMR was not working well and that wasn’t addressed) but I think stuff like this, the behaviour system and low priority queue will have a great impact that was sorely needed.
I don’t really agree with the selection or the ranking, but I do really appreciate the attempt of going for “what’s best to play right now” instead of ranking by historical significance or some kind of futile “objective” quantification.
It works better as a sort of “100 good games to play in no particular order, with individual descriptions of why” than any sort of ranked list to compare with other ranked lists, though.
Civ VI instead of Civ V? List automatically invalid.
Jokes aside it’s an interesting list and I like the idea of ranking based on “what’s best to play right now” instead of by historical significance or some futile attempt at objective apples-to-apples quantification - even though at the end of the day I think I neither agree with the selection nor the ranking. But there are plenty of good games on there with solid reasons of why to play them in their descriptions, so it’s a good read nonetheless.
Been playing a lot ofDeadlock still, finally getting a grasp of how to play it feels like. Took a while to understand priorities and what to focus on and how to execute builds. Still held back a bit by my aim, but found enough ability-based heroes to still be able to perform. It’s a very fun game! I can’t play too many games in a row because it gets intense and stressful, but I’m really enjoying it.
I’ve also been playing Deus Ex: Human Revolution for the first time as something more relaxing and story based. It’s been alright so far. Don’t think it’s been hitting the heights of the original Deus Ex so far, but it’s enjoyable enough.
You can accuse Peter Molyneaux for a lot of things, but he did manage to come up with some interesting wacky shit interspersed with all the exaggerations and scams.
Does it have enough games yet?
Isn’t this Shroud’s game? Not a good look for him.
Bioshock is a fantastic game imo if you’re willing to branch out from military games. The story is wonderful, the setting is phenomenal and the shooting mechanics are very solid and fun. You can probably find the remaster for cheap, it’s often on sale.
When I hear “UbiSoft” the first word I think of is “lukewarm”. Mediocre, inoffensive junk food gaming that’s rarely so bad that it’s unplayable but also never meaningful, interesting or memorable.
This has been their m.o. for decades, I don’t know what people were expecting?
Post-cyberpunk is not a genre I’ve seen too much of, but this sounds cool! I hope they lean heavily into the psychological and philosophical angle in the writing. I’ll keep an eye on this one.
Might help a bit in lower MMR brackets, but it’s really the rest of his kit that’s so strong. The top players consider the ult build a meme. I think they barely use it.
Now, I neither play Seven nor am I a top player, but that’s what I’ve been told.
Seven with a 58.93% win rate over a 93.23% pick rate is crazy.
In one segment, I arrive to establish contact with a bunker only to find out everyone inside’s been killed—I slink around corners, cautiously search for a laptop, and await whatever butchered everyone to jump out at me—perhaps, if I’m lucky, with an ‘ooga booga’. Stalker 2 resists this urge, however, and it just made me even more nervous. This is a trick I imagine the full game’s going to use with cruel efficiency, after all, the monsters you can’t see are the most frightening.
This is what I love about STALKER, the lonely, desolate and tense moments. Jump scares are great and all, but the atmospheric deserted locations and the constant fear and anticipation is what really sets it apart. Few games do loneliness as well as STALKER.
OP, why did you editorialise the title? Much like the other commenter I was initially offended on Uematsu’s behalf, but after clicking the link I noticed the original headline was: