Hidenburg research’s business model is to produce hit pieces to then short sell the company they attack. They have monetary incentives to attack companies, I don’t know if they’re trustworthy.
Hidenburg research’s business model is to produce hit pieces to then short sell the company they attack. They have monetary incentives to attack companies, I don’t know if they’re trustworthy.
Also, even if it was permanent, it would still be something like a permanently_removed
set to TRUE
in a database. License keys probably are one of those things no company truly ever deletes from their records.
Maybe why I’m not interested, I have no back catalog of games to play on PS, coming from PC gaming
Is any game worth getting a ps5, let alone a premium version? The catalog is so anemic, it’s mostly ps4 games, the only game that would interest me would be TLOU1 remake… but I got it on PC anyway
Accessibility is an extremely important topic and Elden Ring could absolutely be better in that aspect.
Difficulty, however, is unrelated to accessibility. Disabled people should be able to play difficult games – that’s what accessibility is about, letting people with disabilities experience the same content as everyone.
No. The Souls community is built over the shared experience of beating the challenging game we were put against. If difficulty was optional, the game wouldn’t be nearly as popular, as there wouldn’t be that common experience.
Maybe another shared experience would have allowed the game to garner a community, but then it wouldn’t be a soulslike, and soulslike as a concept would not exist. If that’s something that interests you, you can just play a game which isn’t a soulslike.
It reminds me of some Redditor who said they always instantly killed every single named companion in BG3 because they found the dialogues of said companions annoying. I have played BG3 for hundred of hours, but I don’t even think I played the same game as this person, and I think that if it was something a lot of people did, then there wouldn’t be a community around the game at all.
Like for BG3, where the central point is the story and the evolution of your companion as characters, Elden Ring’s has that defining element which caused the community to sprout, which is its fair but strict gameplay. If you remove that then all you get is one of those forgettable Ubisoft games, all the while completely destroying the community around soulslikes.
I don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo
You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
Difficulty is not an accessibility issue.
There have been players who got blocked by everyone because of skills and were then unable to engage in matchmaking. I think just banning assholes is absolutely the best solution.
Sony announced they’re dropping the PSN requirement for HD2
It’s not “some quirks”, gamebryo completely killed any ambition in Starfield with how utterly ancient and impractical it is. Most issues with Starfield, even some gameplay issues, boil down to the engine or the things they had to do to try and mitigate its shittiness. This led the modding community to pretty much ditch Starfield, despite how moddable the game is.
And sure, modding will suffer, but other games with different engines manage to have modded content too.
counterpoint: Ubisoft
But sure, if you look for them, you’ll find people complaining on forums. You’ll find people saying the earth is flat too 🤷
It’s OK that you had a bad experience, but don’t blame these awards – pretty much everyone loved the game and it got GOTY from awards but also from critics and the public
To some people, $30 is chump change and they’ll gladly part with it for some glitter. The whole microtransaction business relies on those people as “whales” and you can’t really ask people to “stop paying so much” if they don’t even mind the amount they’re paying
If true, then nice way to kill the hype lol
It would actually be trademark and not copyright, and as such it requires constant market use by the trademark holder, and Nintendo has stopped using the DS trademark
Are you talking about this? Because it exists since ~2016
I hope they don’t go with unreal, the level of broken-ness of every game on UE5 really worries me