Some review bombs are for legit reasons. I’ve seen a few for games that dropped support for a language well after release.
Some review bombs are for legit reasons. I’ve seen a few for games that dropped support for a language well after release.
Of course they are. They literally allow you to ignore all of the most difficult game mechanics. With a great shield you literally never need to time dodges. As a mage, you can easily do ranged damage, so you don’t need to time your attacks or worry about positioning. Using a summon means the boss doesn’t even attack you half the time, and some of them are so powerful that they can beat many bosses on their own.
It’s actually a far better difficulty system than the standard “the game mechanics are the same, but enemies do less damage and have less health” system that most games use.
It has difficulty options. They’re just not in a menu. If you want to play on hard mode, use fist weapons and never summon. If you want easy mode, be a mage carrying a great shield and summon every fight.
Eh, maybe after they added the NPC icons to the map. At launch, there was basically zero chance you’d complete any NPC quests on your own.
What ever happened to the Chocolatier game he announced?
The originals had it as a trait that you picked at character creation.
A bit. We’ve recently had Arkane and Rocksteady forced to make multiplayer games by their publishers and fail at it.
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As long as Steam continues to grow, sure. This is pretty good proof that Epic isn’t putting much of a dent in their marketshare though.
Yeah, as long as it it’s one with 2+ network ports. I use a little 4 port with pfsense loaded on it for my home network.
You have to translate from CEO double-speak first. What he meant was “Gamers are masochistic morons, so we thought we’d make more sales by making piracy harder than by making the game better. Our launch flopped, so we’re going to try it the other way around.”
It was basically impossible to self-publish before Steam became massively popular. You needed a publisher to make the physical games and get them into brick and mortar stores. If the publishers all decided something, you didn’t have a choice but to listen.
I haven’t played in nearly a decade, but it used to be an open secret that the Eve economy wouldn’t function without high sec bot miners flooding the market with tritanium.
Mindustry did something similar to this (tower defense instead of RTS). It’s actually a really fun game. It worked by simplifying the factory part enough that you could slap down things quick and dirty in between waves of enemies.
The problem is you can’t go back to that well repeatedly. We’ve played the first two games. The unknown is pretty well known at this point. It’s like monster horror movies: none of the sequels are any good unless they pull an Alien/Aliens and switch genre to action.