It’s a good time period for action rpgs. This and monster hunter wilds are looking like a ton of fun.
One of them Carpenter nerd types.
It’s a good time period for action rpgs. This and monster hunter wilds are looking like a ton of fun.
I agree with the 2>1>3>TPS, however
While there are many things to enjoy in borderlands 2, some of the design choices are so questionable to me.
The splitting of backpack space with bank space and giving ‘a little more’ between the two felt horrible when compared to just having up to 72 backpack slots from the first game, which was compounded by the added slag element, enemies using the good strength/weakness body type from the armory of general Knox dlc from bl1, and horrible ammo economy for nearly all weapons.
They removed the entire guardian series of legendary weapons and most forms of ammo regen from class mods, making it either mandatory to run multiple weapon types with no class supports (generally each character has 2 supported types), playing (with) salvador, or enjoying the shopping interface quite often. The extra ammo spending weapons really didn’t help this at all.
Aside from a few other smaller picks, these generally made the gameplay less enjoyable than the first for me, but the story, enemies (especially bosses), and locations/lore were leagues better than the first. I’m split on the dlcs, but both games did have at least one great dlc.
Rotwood, early access roguelite beat em up.
It’s possible, though reaaaaalllly not suggested to clear the entire starchart and quest line with never having changed warframe or weapons. The only blip in this is the excal umbra quest which forces a load out change to complete.
Currency in path of exile is a collection of items which can be use on gear and weapons, but also used with in game traders to barter goods. This currency enchange is an automated way to convert say, an item which reconfigures the linked slots on a piece of armor into one which rerolls the modifiers.
I’m guessing at face value title wise it isnt very clear to someone who doesn’t play what a currency exchange would be.
It’s a relatively new entry in the ‘bullshit companies are pushing’ category. It only works as long as the game isnt pure garbage that is going to lose 90% of its playerbase in two weeks and the die out in less than a year… Since everything is trying to be live service these days.
Hopped on path of exile with a friend. We’re slowing going through the acts and likely won’t get to mapping by the time the new league drops. It’s fine though.
Been messing around with Sky: Child of Light, that one mmo that is very reminiscent of journey made by the same people and got extremely frustrated. I ‘finished’ the game after getting stun locked, and proceeded to find some trials which required precise control of your character… Which is not a thing. Pressing jump doesn’t always work. The physics aren’t great, and the leeway for timings is much harsher than it needs to be. All in all, that was not the best experience. I ended up on the Farmville quest. First objective I could do alone, second one required another person. Third one needs 3 people…
It’s also the 8th anniversary of Egg Inc. and they have their annual event running. I managed to triple my earnings bonus in one day… Which is fairly significant.
This article is about manor lords, an indie solo dev who released their game into early access and in 2.5 months hasn’t released a groundshaking perfect version. Whoever is complaining about the speed of development should be ignored.
As for others who have yet to release a game but are being pushed by the publisher to hurry up and get it out are an entirely different matter.
For the article, I like to look to games like terraria, which took quite a long time between patches, and honestly said they were completely done patching the game and the patched it a few more times. People may lose interest for a bit, but each large patch will bring people back as long as it was a good game.
Hey! Those poorly translated east Asian novels that all seem waaaaay to similar to be anything other than one persons fever dream replayed 47 times are just interesting enough to keep me going back.
Probably that first NES controller… Those corners were hell on the palms.
Edited to clarify. And you can roll separated buttons just as easily… I know because I’d do it a lot on the psp with dj max.
The directional pad is four separate buttons. Up down left right. I want them to be like the c buttons on the Nintendo 64 controller. Separate.
What ends up happening with me is that I’ll press down but not squarely down. There is a good chance I’ll press partially to the left or right while using smaller d pads. This causes extra inputs I didn’t intend to do happen. The ds made playing tetris much harder on me than it should have for me.
Yeah, I just wish they’d split the directionals.
I do not know what the industry wide obsession is with connected D-pads, but my chunky thumbs do not appreciate it.
And with that in mind, the Playstation style of controllers are the closest thing to my ideal controller currently on the market.
Also, I prefer thumbstick under D-pad just in case I need to hit one of those buttons regularly I have a few options.
Oh. Well I guess I’m not interested in it anymore. That’s a shame.
Terraria. An old friend popped up to ask me if I’d like to play and it’s been many updates ago and at least a decade since I last played. We are playing both calamity and Fargo souls mods mashed together and having a hell of a time with the extreme difficulty as we work through the boss fights.
Not to mention our life schedules work out to 2 hours a day.
A new Mario, Zelda, metroid is what ninten does? Well, I suppose the article is technically correct. Shame the company is a dinosaur with draconian beliefs.
Good God I wish they’d bring back the morrowind cave systems. Each one hand crafted, sprawling with secrets abound. I recall spelunking in that game within a single cave for multiple hours, which felt like an in game week spent searching every nook and cranny. It was amazing to finally get out of and back into the sunshine.
Oblivion caves and dungeons for the most part felt like cookie cutter nonsense, and while the Skyrim caves and dungeons felt better, the quick loop to the beginning was a persistent theme and really took away from the immersion. There were at least a handful of complex cave systems.
I will hurl fire, brimstone, and feces at towns which do not believe in me! And then send them an uncharacteristically good natured tortoise to smooth things over from all the death and destruction that rained from the sky mere moments before.
My creature thinks I’m a benevolent god. Which means it must also think the world outside our domain is in a constant state of annihilation.