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Joined 1 year ago
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Cake day: July 10th, 2023

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  • In agile development. You do a little, release. Otherwise it is too big and may never be done. The fact they committed resources to improve this is a positive. The hope is they build on it and add more options.

    However, if they get trashed for trying, they and many other companies may not try. Why spend money to get a bad reputation when the spending nothing creates less I’ll will to the company. That is ultimately the decision Product Owners and Designers will weigh up.

    I think for progress, the best approach is maybe “positive first step but more options are needed for non-bonary for this to really make players feel comfortable”.

    From a technical perspective, separating pronoun hard coding from the models gives more scope to give more options in the future, however, as someone mentioned, there is a lot of art work needed on assets and animations so the new shapes function the same in all cases.













  • A few lyrics from NoFX come to mind.

    “Kick back, watch it crumble See the drowning Watch the fall I feel just terrible about it That’s sarcasm, let it burn”

    "Where did all their money go?

    Don’t we all know? Parasitic [gaming] industry As it destroys itself We’ll show them how it’s supposed to be"

    "Dinosaurs will slowly die And I do believe no one will cry I’m just fucking glad I’m gonna be There to watch the fall

    Pre-Historic [gaming] industry Three feet in La Brea tar Extinction never felt so good"

    Switch a few words and it works perfectly well.

    Gamers need to realise it’s all about the indies. Buy indie, screw AAA. Watch them grow and hire those talented folk that deserve better than this bullshit.