I would argue that if you’re an Xbox gamer with no interest in PC and no interest in trying different eco-systems then yes the new ROG Xbox Ally will be your best bet. You might not get quite the same performance as the SteamOS models but you’ll have access to your GamePass, cross-buy library titles if you have any and a familiar interface.
CurlyWurlies4All
If I can’t share a Curly Wurly then it’s not a revolution.
- 3 Posts
- 23 Comments
CurlyWurlies4All@slrpnk.netto Gaming@lemmy.ml•What's a good slow paced shooter game?English4·5 months agoPretty much any immersive-sim, Prey, Deus Ex, Thief, Dishonored, System Shock Remake.
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•Adult gamers of Lemmy how do you find time to game without being exhausted of the screen?English1·5 months agoProbably worth doing if you can afford it
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•Adult gamers of Lemmy how do you find time to game without being exhausted of the screen?English11·5 months agoI remember when I first started working full time. The exhaustion is real. It doesn’t ever really go away but you will eventually learn to live with it.
CurlyWurlies4All@slrpnk.netto Steam Deck@sopuli.xyz•Google Trends comparison between Steam Deck and other PC handheldsEnglish1·8 months agoAverage monthly share of search is a leading indicator of total market share.
CurlyWurlies4All@slrpnk.netto Steam Deck@sopuli.xyz•Any good racing games you have been doing on the deck?English2·8 months agoIt’s runs PS2 perfectly at 2x resolution and 60fps. The only game I had problems with was Snake Eater.
CurlyWurlies4All@slrpnk.netto Gaming@lemmy.ml•We Can’t Keep Doing This - AftermathEnglish4·9 months agoAftermath is an independent worker owned cooperative. They rely on subscribers and split the funds amongst themselves.
Anyway here’s the article:
We Can’t Keep Doing This Ubisoft’s XDefiant is the latest live service game to quickly die
By Nathan Grayson 8:14 PM EST on December 3, 2024
Stop me if you’ve heard this one before: A major publisher launched a live-service game intended to compete with one of a small handful of industry-eclipsing giants. It did not immediately succeed to the tune of tens or hundreds of millions of dollars. Now studios are shutting down and workers are getting laid off. Just another Tuesday in the video game industry.
The latest victim of what’s effectively become a cycle is Ubisoft’s XDefiant – or rather, the people who made the recently-released game and, in doing so, followed management’s ill-advised edict to swipe a slice of pie from Call of Duty’s endlessly mashing maw. By many measures, the free-to-play shooter, which featured factions from a veritable rainbow of wrung-dry IPs like Far Cry, The Division, and Watch Dogs, was solid, a “perfect antidote to those tired of Call of Duty’s modern-day bloat,” according to PC Gamer. But as we’ve seen time and time again, “solid” doesn’t convince millions of people to abandon habits and communities they’ve spent years building up in whichever game rules the roost.
“Solid,” at best, inspires brief curiosity, which is why executive producer Mark Rubin was today able to boast that “we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game” while the Ubisoft mothership declared that it’s pulling the plug on the game, shutting down studios in San Francisco and Osaka, planning to “ramp down” another studio in Sydney, and potentially lay off hundreds of workers.
“Unfortunately, the discontinuation of XDefiant brings difficult consequences for the teams working on this game,” Ubisoft chief studios and portfolio officer Marie-Sophie de Waubert wrote in a post on the company’s official site. “Even if almost half of the XDefiant team worldwide will be transitioning to other roles within Ubisoft, this decision also leads to the closing of our San Francisco and Osaka production studios and to the ramp down of our Sydney production site, with 143 people departing in San Francisco and 134 people likely to depart in Osaka and Sydney. To those team members leaving Ubisoft, I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition.”
This masterpiece in refusing to name the parties responsible – Where are the “difficult consequences for teams working on the game” coming from, de Waubert? Who is making these decisions? Certainly not the workers themselves – harks back to similarly grim ends met by Concord and Redfall, as well as unannounced games from companies like Blizzard and Sony that never even got the chance to launch and face off against their genre’s respective entrenched boogeymen.
The triple-A strategy of trying to muscle in on the turf of giants with just a brand portfolio and a dream, only to throw up your hands when you don’t strike gold after a few months, is a dead end. The Ubisofts of the world cannot keep doing this. And yet:
“Developing games-as-a-service experiences remains a pillar of our strategy,” wrote de Waubert, citing successful series like Rainbow Six, The Crew, and For Honor, the most recent of which began in 2017, all of which arguably tried to do something unique, and all of which were given actual time to find their footing. “It’s a highly competitive market, and we will apply the lessons learned with XDefiant to our future live titles.”
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•Billionaire Waits Outside Supermarket To Fight Call Of Duty FanEnglish3·10 months agoFor a more serious news sister site, i’d also recommend https://www.404media.co/
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•Billionaire Waits Outside Supermarket To Fight Call Of Duty FanEnglish5·10 months agoA lot of their best writers moved to https://aftermath.site/
CurlyWurlies4All@slrpnk.netto Gaming@lemmy.ml•Nacon exec says industry's problem is "too many games"English2·2 years agoPeople don’t make that argument. But the ultimate goal of any capitalist organisation is to form a monopoly.
CurlyWurlies4All@slrpnk.netto Gaming@lemmy.ml•Nacon exec says industry's problem is "too many games"English2·2 years agoTo be fair he said it was an ‘industry’ problem. And the music ‘industry’ absolutely has the same problem.
Too Many Songs, Not Enough Hits: Pop Music Is Struggling to Create New Stars - https://www.billboard.com/pro/new-music-tiktok-artist-development-suffering/
Sounds like Crash Team Racing.
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•SAG-AFTRA votes unanimously to expand its strike to include the games industryEnglish2·2 years agoOh I can provide context with an entertaining and informative video!
https://youtu.be/DN-Hv3pnVz0?si=y11gki97RBZ5paQa
Shout out to Matt McMuscles who makes these. What a champ.
Assassins Creed: Odyssey. Cassandra is my muscle mommy.
CurlyWurlies4All@slrpnk.netto Steam Deck@sopuli.xyz•[Discussion] Have you upgraded the internal storage in your deck?English21·2 years agoI’m definitely considering it. I keep running into issues with cache sizes.
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•Now that emotions have settled, what do you think about Mass Effect: Andromeda? Would you recommend it to a fan of ME 1-3?1·2 years agoIts better with mods to fix the worst of it. But even so I wouldn’t really recommend it to anyone.
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•What games do your friend groups tend to play with one another?1·2 years agoIt’s still so good multiplayer. Easily one of our favourites.
CurlyWurlies4All@slrpnk.netto Gaming@beehaw.org•What games do your friend groups tend to play with one another?1·2 years agoWe have like a solid list that goes back a few years
- Age of Empires II
- Homeworld 2
- Counterstrike
- Dawn of War
- Titanfall 2
- Call of Duty 2
But we just added some new ones:
- Spellforce 3 and
- Diablo IV
I use a dock with my steam deck. Highly recommended. I was shocked at how seamless it was as an experience.