In league non-ranked matchmaking is pretty all over the place. It is also supposed to be mmr based. In a single session i can play vs everything from iron to emerald, how is it in dota?
In league non-ranked matchmaking is pretty all over the place. It is also supposed to be mmr based. In a single session i can play vs everything from iron to emerald, how is it in dota?
I had read somewhere about it being in a rough state playerbase-wise, which i guess isnt true, but it is no longer receiving updates, right? Anyway, might check it out.
Hmm, is there a ranked mode for it?
I mean, ive played some dota in the past, i have about 200h on it, not nearly as much as league tho. But IME, especially for solo, league is just nicer overall. The mechanics for champions seem a lot more polished these days, and it is a lot more action focused, you have to worry about macro much less. The games are also like 50% shorter in league. As a solo player I find league to be a lot more laid back, where I can just play the champ more than play the game, if that makes sense.
To each their own of course, Im not saying one game is better than the other, but it is a hard sell to transition league to dota.
There’s realistic only DotA and I can understand the reluctance, the two games are massively different, League is much more suited for casual play.
I doubt there sustainable way around a kernel anticheat, that will not get you banned eventually. People either have to quit or dual boot.
The game leaves a sour taste in my mouth. Stunlock fucked over their playerbase with Battlerite, shifted dev focus onto a Battle Royale, which was supposed to be a gamemode, made a standalone game, fractured the community, then took what they had so far and rehashed it for a yet another new game.
Its a good game but most releases are DLC level, yet they are forcing the player to buy, at least every few releases, because you slash the remaining userbase every time you release a new game.
On twitch they can spend thousands to have hear read something that they wrote to her. Maybe if they keep it up she will like them. After all 99.9% of all parasocial relationships end just before you get a real date.
Oh, okay, I misunderstood. For some reason I thought you meant some games might compensate the movement in a non-45 diagonal. Direction locking makes sense in some games.
Hmm, can you give me qn example of when it wouldn’t?
Theres also the point that point and click (or analog stick) means you can move directly in an axis that is not possible by WASD, so off the 8 wasd axes, this will be quicker than WASD (although not by THAT much).
There is a (now basically dead) game that I had high hopes for, called Omega Strikers. Top down moba air-hockey blend. Tons of high octane fun.
It had both an option for wasd and traditional moba control. The consensus by /theydidthemath type folks was that clicking in non wasd axis directions meant you can get certain movements ever-so-slightly quicker since you move along a straight line instead of using whatever two lines that you need to get to that spot. Now it is a question of it it actually mattered but that was true.
The midle way would be an analog stick.
I don’t think that wasd or even analog can be called more precise either, they require you to stop the movement input precisely on the spot you want, where as with clicking you just point and click…
Since caring about them means you can stave off green energy.
Fair enough, I havent finished that boss yet, I just kind of figured itd be capturable like the everything else.
Its alright if you like the whole survival thing but it isn’t anything groundbreaking, just that plus a Pokémon-esque companion gimmick.
Monster hunter world will tick many of the boxes, but not all.
I actually opened it in safari just to see, but it did not seem like it managed to, at least on iOS.
Battlerite in it self was a second attempt by SLS, first was Bloodline Champions. Battlerite took what BLC was and made it super polished, I loved the gameplay, it was truly all skill, had a very WoW arena feel to it.
But it just seems that this is not a formT that people are into. On the one hand I get it, it is kind of sweaty, OTOH, the matches were super short.
Other notable examples of short burst fun competitive games, that just missed the mark for the general public: OmegaStrikers (basically as dead, still not quite there) and SpeedRunners (still a good pickup for playing with friends, if you strictly play together and don’t practice outside of your group, endless fun).