• 0 Posts
  • 4 Comments
Joined 1 year ago
cake
Cake day: June 25th, 2023

help-circle

  • Well the entity system adds an entirely new branch of research, that works separately from workbenches. To make fast progress in the darker research you need mutliple sources of dark research in the form of trapped entities. A LOT can go into the containment of some of these entities, basically making sure you have a room that can actually hold some of this stuff. So from there I actually prefer the research loop to the main method. Not only that it doesn’t take AN ENTIRE PAWN’S DAY to actually perform. I haven’t caught anything SUPER nasty yet, but I see the pieces that will require a supermax of entity containment. I kinda feel like I could forgo research and move direct into the darker research. Make an army of ghouls.

    Honestly I feel like it’s definitely bigger than the royalty DLC, and I’m only about five hours in.


  • I mean, that’s a quest at it’s core but a good game works it into a narrative and makes it blend. Ideally making all 6 steps anything but tedious. Ideally interesting and fun, but at all times avoiding tedious like the plague.

    Best example I’ve seen is this: https://www.youtube.com/watch?v=K4ADco41g9s&ab_channel=Nathidraws

    Two identical "perform quest for NPC"s, which is your step 4. Negotiate for a thing in a briefcase from somebody who probably will double cross you.

    Which one is more tedious? Now combine a 4 minute run in a barren wasteland in your steps 1 and 6…

    A few other things that Cyberpunk did, There are several ways to handle that mission, those several options can cause 3 major shifts in that faction. Which affect other missions later on, indeed any time you deal with the maelstrom gang.

    Cyberpunk had a lot of flaws but, they’re at least innovating. I’ve never been in a legit standoff like that in a game. It’s always been in a static looping animation at 8 paces.