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Cake day: June 10th, 2023

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  • ElmiHalt@sopuli.xyztoWarframe@dormi.zoneFun Pairings
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    11 months ago

    Besides the obvious so called “weapon platforms” I think my fav specific combo is Trinity with a gas paris prime incarnon. Gas can’t do much against armour and Trinity has an armour strip on her link. The problem is the link strips only 3 enemy so regular aoe weapons (that can’t kill armoured enemies) are able to kill only 3 enemies per shot. Yet the gas clouds persist after the shot so you have that satisfying chain reaction of sorts.

    Is that the best build I’ve ever played? Not really. Can I do half an hour sp survival using it? I sure can and it’s almost chill (except ridiculously short duration of Trinity’s abilities).

    As to the weapon platforms - I quite like nourish wisp, can slap any decent weapon and it’ll become a lot better, roar hildryn is just absurd with full strip and double damage from roar.


  • Uhm, I’m sorry but are you Pablo or someone else from the team to say what you’re saying with such confidence? If in your experience companions do insignificant damage it doesn’t mean you was doing it right.

    As to the whole “limitations” tirade you have up there - it’s already limited by the fact that you need to forma your stuff, you can’t just put everything you want form the get go - you have to invest resources and time to do so. OP did exactly that - all of the slots are forma’ed yet he simply can not fill up all the slots because of the mod drain limitations which is just silly. I get the point that if I want a companion to have two separate builds for two separate scenarios I might not be able to fit both on a single companion and I might need a second one, but that’s not the case there - OP just can’t have the build he wants and no amount of investment will fix that.


  • It won’t solve much imo. Trinity is just a little old in her design and that shows (simple effect without much interactions), at the time we had no adaptation so Trinity’s blessing was one of the few sources of DR so it made sense for it to have a short duration for more engagement. As the time passed the designs have evolved and nowadays supports in general have a lot longer base durations. Harrow can recast his rotation once every 1.5 minutes or so, Wisp has no need to recast her stuff whatsoever and so on, yet Trinity is still adhere to an old design which feels a little forced and clunky with a 25-30 seconds rotation.

    As a result her gameplay is 4-3-2 into 25 seconds of action into 4-3-2 on repeat and pressing an ability doesn’t have much to it. You can’t really play without 4 and 3 active, you need them both at the same time, and you don’t have any conditions to press it. For example Harrow needs shields to have longer duration on his buff, or you can hold his 4 to save someone if you feel there might be a need.


  • ElmiHalt@sopuli.xyztoWarframe@dormi.zoneWeekly Warframe:Trinity
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    1 year ago

    I like her for solo steel path stuff. She’s got an armour strip, solid dr, energy sustain, heal to get out of pickle and a subsume slot for a damage buff. Is she the best for that? Not even close. Yet she’s fun to play and I only wish DE gave her some more base duration on the abilities.







  • DAO+Awakening is just a chef kiss, nothing is perfect in this world but as far as games are concerned DAO is an amazing experience.

    DA2, huh, I did finish it like twice I’d say and I don’t remember much. Can’t say much but I guess this fact is something in itself.

    DAI got a joke for a story, from the very first minutes it’s just laughable. I did enjoy the crafting and fighting in DAI but even those have a fair amount of flaws (limited number of abilities cause of console support and so on)






  • Plasmor does wonders with magnetic and upfront damage build (a bunch of raw elemental damage + gun CO) as well as toxin + hunter munition bleed build. The second one has more fluidity to it (where the first one struggles a bit) as it runs fire rate and reload speed, the first one gives immense satisfaction of whipping whole corridors of enemies in one shot.