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Cake day: June 12th, 2023

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  • Seems to me like they’re a mix between the Empire from Elder Scrolls and the United Nations from The Expanse (the books), it kind of depends how you look at them as to whether they’re ‘evil’ or not. I guess there’s also a bit of Starship Troopers/Roman Empire thrown in there too with the whole “become a soldier, earn your citizenship” stuff.

    We don’t really know the ideologies of the UC and Freestar Collective yet, so I’m interested to find out if the UC are something like martial authoritarians or a maybe an imperialist democracy. If the Freestar are more like the Rebels from Star Wars I’m siding with them, but if they seem to me like they might be on that usual libertarian I-just-want-my-guns-and-no-taxes schtick I’ll side with the UC (or stay neutral).


  • I agree with you on the water front, I mean there are meant to be ~1000 planets so at least a few of them have to be water planets, right?

    Obviously they’re not going to let you land in the sea, but it’d be nice to see some large bodies of water on at least the goldilocks planets. We did see in the Direct some NPCs lounging on a beach, so I guess there will be at least some shoreline.

    Honestly, I just hope there’s more to the planets in general and that there’s enough handcrafted stuff (or procedural but interesting POIs) that we’ve just not seen. The optimist in me hopes that they haven’t shown a lot because they want people to find it themselves (they, and anyone who’s managed to get their hands on it to preview it, keep saying it’s a massive game so fingers crossed this is the case).




  • This is my thinking too. On a planet? Medium-long range. In a building or on a ship? SMG, pistols, shotguns. But, if it feels more fun to use a certain weapon regardless of the environment then I’ll just do what seems the most entertaining.

    Also we’re forgetting about the space magic stuff that was shown in the Direct. Maybe a build for throwing people into the air and the picking them off like a duck shoot?








  • There were a few things in the Direct that really got me hyped, but to name a few:

    • The gunplay looked like it has taken huge strides since the first gameplay reveal (I read somewhere that they had help with this from the iD developers)
    • When they showed VASCO saying the player’s name I was excited, although they didn’t go into this too much to say how it would work or if it’s going to be a pre-existing list of names. I don’t have a very common surname so if it’s some text-to-speech kind of thing, I might stand a chance and that’d be sick
    • Although I usually spend way too much time in character creators, I’m not usually the type of person that spends ages customising vehicles or items in games, but the ship customisation really took me by surprise. I just kind of assumed there’d be a starting ship and you might be able to buy other pre-existing ships in the game, not that it’d be so granular/modular with so many options