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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Backblaze regularly releases failure rate statistics of their drives, and it’s often a big enough dataset to be quite meaningful. I haven’t been keeping up with it lately, but there certainly was a period of time where there were substantial differences in the failure rates of different manufacturers.

    So while you do still need to have drive failure mitigation strategies, buying more reliable devices can definitely save you time and headache in the future by having to deal with failures less frequently.


  • I mostly agree. I kinda felt decisions mattered in a game like Disco Elysium, but you’re still essentially on the same overall track; the only way, things could really matter is if the story lines completely diverge, and that almost never financially makes sense, since you’d essentially be making multiple games and selling it as one.

    I don’t think that’s the distinction that GGG is trying to get at though. What they’re going for is making micro-decisions matter. You have to turn your brain on and use it for combat most of the time to stay alive, so you can’t just zone out and go on autopilot then pay attention for when you know you’re going to need it. They want to focus on a much more active play style where there are more telegraphed attacks and dodging all the time.

    I enjoy those mechanics too, but I don’t want them all the time. I want a blend of hard and easy, if that makes sense. I want to be able to blast through some content and make my goal clearing it as efficiently as possible, not worrying about dying every second.

    And maybe I’m concerned about nothing, and it won’t be that way, but I’d rather try it and be happily surprised than go in with high expectations and be disappointed.




  • As a long term player of PoE, I don’t really see myself playing PoE2 long term. My expectation is it’ll be fun to play once or twice and a good game to onboard new players to the franchise, but it won’t have the same depth of complexity as the original.

    Also, the whole “gameplay decisions matter” doesn’t vibe with me. Perhaps that’s a bit baffling, but what I want is that gearing decisions matter, and deciding what content to do matters, but regular gameplay mostly only matters when when you choose to do challenging content.

    I think GGG realizes that a significant portion of their core player base isn’t completely sold on PoE2, and that’s why they’re developing both in parallel.

    Additionally, and this is specific to the addition of a marketplace, they’ve always maintained that they didn’t want to add it because frictionless trades would be bad for the game’s economy. So I think they see this as more of a test whereas a lot of players see it as an outrite win.





  • That’s honestly something I appreciate about wube, and further makes me want to buy ASAP. I’ll be buying the expansion regardless, but the knowledge I probably won’t be missing out on a future potential sale does feel nice.

    The expansion price is more than justified IMO.

    I’m honestly surprised that their pricing model isn’t more prevalent. As I see it, it’s always on sale price, so it loses out on the $x2 early buyers, but makes up for it in spades in brand loyalty.

    I suppose the bean counters elsewhere have decided it’s not really a viable strategy unless you’ve got such a game, though.