Stellar Blade is a single player game.
Stellar Blade is a single player game.
Try putting a laptop running Windows to sleep for a week and see if it has any battery left.
None of these features are usable in SteamVR, or if they are, aren’t supported by any games, like HDR.
What? I didn’t want you to list a bunch of things off the top of your head. I asked for one factual thing, and you instead you provided a bunch of assumptions. If you can’t provide actual facts maybe just don’t state guesses like they’re true?
I stopped reading when you implied that Facebook invented pancake optics. They have been used in cameras for decades. And while I agree they’re the way forward in the future, saying they let more light in is factually incorrect: they only let about 10-15% of the light through. This page has a good overview of why that is and how they work.
Buying up game developers to make them exclusives and selling hardware at a loss to stifle competitors is the only “benefit” their money has produced. This is a net negative for VR as a whole.
Like 90% of what a modern VR headset is made of has come from their money.
Like what? I can’t think of a single invention they pioneered that’s used in their own headsets, let alone everyone else’s.
The Switch is 7 years old this month.
PinePower is another good option that’s not very expensive. 65W with 2 C ports and 1 A port for $25.
Most games have a day one patch, but the game on the disc is usually playable without it.
“Could do”? I haven’t used Windows in a decade at least, but doesn’t it have ads in the start menu now?
I wish people would stop parroting this. For the vast, vast majority of games it isn’t true.
It’s happened to several games in the past that couldn’t prevent people from cheating.
And those games are…? There are plenty of games that have allowed anticheat to work on Linux and haven’t imploded, but I don’t know of a single one that has. Care to encourage enlighten me?
Declaring Game Pass profitable right after they reclassified every Xbox Live user as a Game Pass user smells like creative accounting to me.
It’s not even a question anymore. Even if every single subscriber is on the highest tier, they’re not even close to making back their third-party costs to run the service, let alone server costs, cannibalized first-party game sales, and whatever else they pay to run it.
This article could be about any year from the past 10 years. Why do people still believe these “promises”?
Games that are Epic exclusive aren’t cheaper either. This is a nonsense argument.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
People who have never launched the game aren’t counted in these statistics.
60Hz has been the standard (at least in the US) since CRTs. I don’t think I’ve ever seen a 30Hz display.