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Joined 1 year ago
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Cake day: June 4th, 2023

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  • Don’t feel bad for them. Firewalk Studios may only have Concord to it’s name, but the Devs are all from Bungie and Activision. That should already ring some alarm bells.

    They knew exactly what they were doing. They are the ones that sold the idea of Concord to Sony. For once I doubt Sony had to push for any of the bad decisions.

    They didn’t waste $100 mill+ and 8 years development time on a random passion project. This was designed for a single reason, to make money in ridiculous amounts. To squeeze every penny out of kids and their parents.

    I can’t feel bad for anyone that worked on something like that when it fails.





  • No no, I just see “Underrated” used a lot about things that really aren’t underrated. It’s become a bit of a pet peeve for me. (Like when someone calls REM an underrated band. Like, they are world renowned. They’re just old and broken up.)

    And I’m also pointing out a likely reason for them not being talked about as much as other titles in the same genre. Aside from going through the game with different roles, the first game just doesn’t have a lot of replay value. Not a lot of ‘Choice & Consequence’ or things to discover. There’s your Char and what God you choose to side with in the end. That’s kinda it.

    Good games, but not exactly riveting.










  • Oh I have no doubt the game is good.

    It was just what I understood went wrong with the game.

    That it’s a good game on it’s own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It’s just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS’s own reboot also fell short as the OG games are still as grand as ever.

    With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story… It’s all perfectly within parameters for the type of game it is.

    I think we’re likely gonna see some of same with the Silent Hill 2 Remake. There’s a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.


  • As I understand it, Callisto Protocol was made by some of the OG Deadspace Devs.

    And the entire concept revolves around filling the hole left by Deadspace as EA haven’t shown much interest in any new installments.

    But overall it came up short as it didn’t seem to add anything particular interesting to the format.

    From what I have gathered from various YouTubers, it’s scratches the itch of Deadspace without being satisfying.

    There’s just too much nostalgia tied to DS and CPs story isn’t interesting enough.