Big win for consumers, at least in the US. People tend to do better in courts here than they do in arbitration (where one side pays the judge(arbitrator)).
Big win for consumers, at least in the US. People tend to do better in courts here than they do in arbitration (where one side pays the judge(arbitrator)).
That is patently not what I was arguing. If they don’t raise the price past $60 they’ll just be incentivized to get it through predatory micro transactions.
And by arguing a business practice is unsustainable I’m not saying that entire industry pays employees in an equitable way.
I agree with the sentiment on wages keeping up but I think ultimately the price isn’t as important as the value. I’ve bought a games for $60 that I’ve got 2k+ hrs in. That’s about 3 cents an hour, which I like to compare to a $15 dollar movie ticket that’s ~2-3 hrs of entertainment ($5-7.5 hr)
Obviously not everyone, myself included, gets that much out of each game. But if some games costed $140 but did give 2k hrs of gameplay (7 cents per hr) I wouldnt be bothered. To be clear I don’t think disposable AAA should jack up prices, but if the price reflects the value offered I see no issue.
On the volume thing I think we’ll probably start to plateau in the next 30 years w/ % of the total world pop consuming games, and inflation will continue. I only wish to point out that the eternal $60 price tag is something that probably should end in our lifetimes.
The fact so much of the games industry has latch to $60 as ‘the price’ for decades is shocking. It’s an unsustainable practice and will increasingly make companies lean more on post launch predatory practices.
No American court is going to hold an American company who fired (presumably) an American who (presumably) works on American soil liable under that. You’d be better off looking for local statutes that offer protections.
Haven’t played '06 but the '17 had the best first hour of any game I’ve played.
They are completely unrelated. They just had a really cool name they didn’t want to lose.
The subtext is Todd is too afraid to remake that porn studio in Fallout 2, that was there for some reason.
Controversial take but having the industry fixed at $60 only will increasingly encourage predatory models as inflation continues. Price should be reflective of the quality and content of a product, not a fixed standard.
Maybe it could be a benefit for asking questions to NPCs devs didn’t think you’d want to ask that. Like asking a city resident where the market is. Probably not today but perhaps one day.
It probably will be the best game that comes out this decade.
IMO the issue is the fixation around a standard price point. The price should be correlated to the value a game offers.
Infamous Second Son looked like a fun game probably will never play it.
That’s a fair counter. Indie games definitely hit above their weight class more often. But for a project of this scale it’s refreshing.
Definitely BG3 earns the rare title of ‘a complete game’ and presents a great experience.
Would have considered buying it if it was on PC vr
Most currency is fiction. A dollar bill only has the value we prescribe for it. Game currency should be treated no differently.
Wait till they crack the code and find out .PNG stands for ‘pretty new game’
He never asked for this.
Shit take that the judges must be bribed because politicians have enacted unpopular laws. The problem is the legislature here.