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Joined 1 year ago
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Cake day: August 26th, 2023

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  • So I like roguelikes that have a sense of progression in them, it’s hard to play something over and over and the only satisfaction they give out is “you went farther then before, here’s some xo and coins”

    It seems like it has base building and an organic sense of progression within a run, both make it appeal to me. But I’m just unsure of what I get out of putting 2 to 12 hours into a run and seeing it all be for naught when I die.

    The tension and high stakes also appeal to me, fwiw. I’m not saying I shouldn’t care about what I do in the game, I just want there to be something in it for me at the end.

    Is the macro gameplay loop more than just getting better at the game so you can survive longer?




  • The user interface at nearly every turn is bafflingly obtuse. On top of cool features like the option to go to your cockpit or board a ship, you get insanely weird decisions like no waypoint system? There is technically a waypoint option but it’s definitely not a usable system.

    Also what’s with the galaxy map? Fuckin mass effect had this shit figured out 15 years ago. With a banging soundtrack for the menu lol

    Also why the hell is there no tutorials for these crazy indepth systems and menus… like if they need to suck tell me how to bear it