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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Ubisoft’s bean counters had some trouble reading the market on this one.

    They left Steam because they felt the 30% cut that Valve takes for sales on their platform is way too high, but didn’t account that users of Steam are really entrenched into that platform and don’t want to leave just for the chance to play an Ubisoft title. So instead of seeing 70% of Steam sales of their games, they saw 0.



  • I’m not sure I necessarily agree. Your assessment is correct, but I don’t really think this situation is security by obscurity. Like most things in computer security, you have to weight the pros and cons to each approach.

    Yubico used components that all passed Common Criteria certification and built their product in a read-only configuration to prevent any potential shenanigans with vulnerable firmware updates. This approach almost entirely protects them from supply-chain attacks like what happened with ZX a few months back.

    To exploit this vulnerability you need physical access to the device, a ton of expensive equipment, and an incredibly deep knowledge in digital cryptography. This is effectively a non-issue for your average Yubikey user. The people this does affect will be retiring and replacing their Yubikeys with the newest models ASAP.









  • This is an interesting take. Historically, the main benefits to console gaming were 2 things:

    • Consoles are cheaper than PCs

    • Games require no config and and are guaranteed to be compatible

    Nether of these is really the case anymore. For the price of a PS5 or a Series X you could get a midrange gaming PC with similar performance.

    Regarding complexity, we kind of met in the middle. Long gone are the days when you could just pop a disc in the tray of your playstation or xbox and start playing, every game requires an install now. And on the PC side, you very rarely need to configure settings to get a game to a playable state. Hell, you dont really even need to manually install drivers anymore.

    Of course, as the article points out, none of this applies to Nintendo and those consoles are still worth buying.

    My guess for the future is that if Microsoft and Sony are going to hang around in the hardware space, they’re going to make something akin to the steam deck, but locked to their own storefront. And then they’ll wonder why people are still choosing PCs over their hardware.



  • Copyright is generally a good idea. There has to be some level of restriction, otherwise infinite copies of your art immediately show up and you cant make a living.

    On the flipside, it harms the industry at large if the copyright is too long. There is no reason why a corporate entity should be making royalties on something long after it’s creator has died.

    So, where is the middle point? What is a good length of time to let an artist exclusively sell their art without fear of someone undercutting them as soon as they make something? Personally, i think the US figured out the sweet spot before all the changes. 14 years, plus a single 14 year extension you have to register. 28 years is enough time that you can make a career, but also not long enough to harm the creative process or prevent art from reaching the masses while its relevant.