We’ve always been wizards in all but name, but damn if it isnt satisfying to actually get a magic book. I’m going to paint mine white and make it shoot red bullets like its Grimoire Weiss from NieR.
[he/they] not a real person
We’ve always been wizards in all but name, but damn if it isnt satisfying to actually get a magic book. I’m going to paint mine white and make it shoot red bullets like its Grimoire Weiss from NieR.
Super excited to get that drifter armor, It looks gorgeous.
I don’t think I understand. They’re selling the rights to streaming the game, as in, Ubisoft’s the only party that’ll be able to stream or host streams? Does that mean that the game won’t show up on Twitch or Youtube unless Ubisoft gives the thumbs up?
I can kind of get that, if they kept 1 as the hard cap on AC. But they have 0th rate as the reference point, and then bizarre instances of negative AC. A minus third rate ship reads like a dingier third rate ship, not better than a first class ship.
all these years later and i still cant fathom why they went with an inverted dc scale
Angry dogs hate spooky basements i guess. It’s pretty haunted down there
If you’ve never played Fear and Hunger, it’s really easy to assume that there’s no tutorial. At the very start of the game, a pack of angry dogs appears and mauls you to death. If you go through the front door, the pack of angry dogs follows you and mauls you to death. You can escape from the dogs in battle, but they’ll keep chasing you on the overworld until they maul you to death.
The lesson the game wants to teach you is “Hey, don’t stick around and fight enemies that will maul you to death”, and “Hey, you should actually check out the side passages instead of the obvious way forward” because the dogs will not maul you to death if you dip into the side passage in the very first area. The game has a lot of such side passages that you need to look for later on that will save you so much grief, but you have no way but to intuit that this is something to look for in the first place after being mauled to death by dogs a few times.
ah man. I kind of liked paladin’s hussle as the overwatch lunch-stealers. Now who am I supposed to root for? TF2 again? Is that game even still alive?
The duviri melees all have weird gimmicks like heavy slam beams on the hammer or a combo burst on the heavy nikana.
Archon weapons have similar gimmicks, like the tox projectile on the whip and fireball on the daggers.
Xoris can 1hKO granum specters on detonation.
Rakta Dark Dagger recovers shields and builds overshields on hit against irradiated enemies
these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail
Revisiting Oblivion after playing through the MSQ of ESO.
It’s uh, the exact same story, i just want to make sure if I actually prefer one or the other.
edit: saves corrupted lol
What do you mean “dont turn it into a weapon,” i have a dedicated spot on my action wheel specifically for turning things into weapons. My barbarian buddy can do it as a bonus action
human interaction, mostly. I get a lot of my new music from a guy who scours bandcamp for stuff he likes as a hobby.
no, i mean more empowered to interact with the game world. They have more agency in more arenas of play. You can play a goober of any class and have fun, i agree, but a goober who picks a “better” class will be able to create more comedies of errors beyond “Player fails to hit thing with a big stick”.
That’s actually my biggest criticism of D&D. Bards are better choices than rogues or fighters or wizards. Same goes with clerics or druids. sprinkle on a bit of paladin, a couple feats, and some magic gauntlets, and they can invalidate whole swathes of staple fantasy archetypes entirely.
When I think of SU, i dont really think of orchestra, but this was a good performance.
why would you gamble on boosting someone elses numbers (or making a fight last longer) when you could always rely on your own numbers being big (or make a fight be over instantly)
Origins and the Awakening expansion. The rest are just kind of bad to play, imo. Not to say you wont enjoy the experience, I just think they’re unfun.
Huh, rimworld is kind of like sims 2 if you think about it. You control a bunch of hapless goons, build nice houses for them, and orchestrate their tragic demises.
MODERN DAY?!
There’s stuff to be excited about in the post-new-war setting, but seeing what the lead-up to the orokin empire even looked like is way more interesting to me.