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Joined 2 years ago
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Cake day: June 13th, 2023

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  • It looks the same because you are more or less doing the same thing (looting and shooting) but the core motivation to do those things are very different. Battle royales are all about combat, everyone goes in with the sole purpose of winning (with some exceptions) and you win by beating the other teams. Extraction shooters “in theory” are about survival. You take your crap with you into a raid so you could find better crap to increase your chances of surviving a raid. But if you die you lose the crap you took in. Because the goal is survival extraction shooters don’t have a sole focus on combat, but rather combat is a means to an end.




  • If it teaches gambling

    By having literally no gambling?

    and has slot machine makeup,

    In what way? Slot machines have a very distinct look and at best I could the small blind, big blind and boss blind columns indicating the 3 columns in a slot machine, but if that’s the thing then any game with 3 column separate 3 choices has a slot machine makeup? If you meant the game somehow uses slot machine iconography I don’t, I really don’t know what to say then. It would be completely delusional.

    Anonymous Dev created a casino experience

    Clearly not completely anonymous as he has no trouble presenting himself through his public name. And a casino experience according to you.

    with poker at the core

    Actually the core was Big Two, which makes far more sense than Poker as you’re not limited to 2 cards and can play multiple hands.

    This same Dev is promoting several other games such as “slot machine deck builder” and “blackjack deck builder”.

    That’s just bullshit. In fact it’s so bullshit the dev has publicly opposed gambling.

    Please look at this from higher up. Something slimy is afoot.

    Higher up view says you’re just peddling stupid conspiracy that has little to no basis in reality.


  • GTA 6 is coming out this year and it started development after RDR2. That’s 6-7 years. Cyberpunk 2077 started main production after Blood and Wine, which means development time was 4-5 years. Baldur’s Gate 3 development most likely started after DoS2, which means it was in development for 6-7 years. In fact most AAA games finish development in less than 7 years and anything going beyond 7 usually has some kind of a development hell (and usually ends up being bad).

    Star Citizen has been in development for 12 years. If it released today it will be the third or fourth longest game development time, except it’s not releasing today and considering the state of the game it can easily get the top spot of the longest time in development game. It is nowhere near the standard development time of a modern AAA title. You could say SQ42 is in the modern AAA development time (if you’re being generous with the start date of the development), but even there you’re not getting the full game as the release will be episodic. Who knows how long it will take for all the episodes of SQ42 to release.



  • OpenMW is literally the recreation of the Gamebryo engine. The goal is to rebuild the engine on modern architecture so you could get the Morrowind experience like it was 20 years ago (with some modern functionality like better draw distance). And you also get the added bonus that some Morrowind mods, like Tamriel Rebuilt are compatible with OpenMW.

    You may want a remake but for anyone wanting the OG Morrowind experience OpenMW is probably the best solution.



  • The goal is very simple, it’s to get you to use Epic. The reason people buy their games on Steam is because people effectively have Steam start on boot. It’s the default because “all” your games are there. You use gog or EA app or Ubisoft connect only if there’s something that’s not on Steam and you boot them up specifically to that one game.

    So if you’re Epic and you want to compete with Steam how do you do that? You grow the user’s library to make sure they start up Epic instead of Steam and you get them in the habit of logging in. Both are accomplished by giving our free games.

    It’s probably not effective on the old timers who have 100+ games on Steam, but people like me are not the target audience. It’s aimed at younger people who don’t have a huge steam library and can’t really afford to buy a lot of games.

    Tldr: Epic is giving away free games to become the default store for the next generation of gamers.





  • I’ve very rarely disliked “prepping”. For example building boss arenas in Terraria or setting up my equipment for a hunt in Monster Hunter or learning about the monsters in Witcher 3. Anything that lets me prepare for future encounters is a system I enjoy, even if it’s only superficial.

    I hate it only when it’s turned into somekind of a survival element that exists solely for the purpose of resource management. For example I hated hunger and water in Subnautica. From a certain point forward those two things become just mindless busywork because when you plant it in your base it just grows and whenever you need to fill up you just go to your base and eat and drink and there’s no upside nor a real downside to those two mechanics.


  • The downside is the wallet cost.

    The wallet cost is tied to the performance cost. Once the tech matures companies will start competing over pricing and “the wallet cost” comes down. The rest of what you’re saying is just you repeating yourself. And now I also have to repeat myself.

    If you argued they Raytracing is a money grab at this very moment I’d agree. The tech isn’t quite there yet, but I imagine within the next decade it will be. However you’re presenting raytracing as something useless and that’s just disingenuous.

    There’s no reason to argue over the now, I agree that right now raytracing really isn’t worth it. But if you’re going to continue arguing that raytracing will never be worth it you better come up with better arguments.


  • Game engines don’t have to simulate sound pressure bouncing off surfaces to get good audio.

    Sure, but imitating good audio takes a lot of work. Just look at Escape From Tarkov that has replaced its audio component twice? in 5 years and the output is only getting worse. I imagine if they could have an audio component that simulates audio in a more realistic way with miminal performance hit compared to the current solutions I think they’d absolutely use it instead of having to go over thousands of occlusion zones just to get a “good enough”.

    They don’t have to simulate all the atoms in objects to get good physics.

    If it meant it solves all physics interactions I imagine developers would love it. During Totk development Nintendo spent over a year only on physics. Imagine if all their could be solved simply by putting in some physics rules. It would be a huge save on development time.

    There’s no reason to have to simulate photons to get good lighting.

    I might be misremembering but I’m pretty sure raytracing can’t reenact the double slit experiment because it’s not actually simulating photons. It is simulating light in a more realistic way and it’s going to make lighting the scenes much easier.

    This is a way to lower engine dev costs and push that cost onto the consumer.

    The only downside of raytracing is the performance cost. But that argument we could’ve used in the early 90s against 3d engines as well. Eventually the tech will mature and raytracing will become the norm. If you argued they Raytracing is a money grab at this very moment I’d agree. The tech isn’t quite there yet, but I imagine within the next decade it will be. However you’re presenting raytracing as something useless and that’s just disingenuous.


  • I’m not taking it personally, I just don’t like when people spread misinformation. If you live in a world where you don’t need to mix max performance don’t make statements that you get flawless performance on ultra settings, because you’re not. I get the patient gamer sentiment, I have a vast catalogue of games that I don’t need to get the latest and greatest of games, I get them only if it’s something I really want to play. For example I will get Monster Hunter wilds because I love monster hunter, but the Indiana Jones game went into my wishlist because that’s something I can wait to go on sale. I support people waiting to buy games.

    However what I don’t do is in the year 2027-2028 I tell people that if they buy a 40 series card they’ll be able to play Indiana Jones natively at 60+ FPS with ultra settings. That would effectively be misinformation because unless you’re buying a 4090 (which I doubt would be reasonably priced 3 years from now) that’s just not true.

    Like I said before, if you want to say fuck Nvidia that’s fine. If you want to suggest they get AMD cards, that’s fine. But don’t tell them they’ll get something they definitely won’t get, especially with AMD cards.


  • So you don’t actually know if you need upscalers or not and your argument for getting flawless performance in ultra graphics is based on a game that at that point was almost a decade old and your current experience would be based on almost top of the line current gen AMD card.

    If you just wanted to say "fuck Nvidia"and tell people to be patient gamers that’s fair, but the rest of your comment is just bullshit. Cards from a few years ago won’t flawlessly play games from a few years ago on ultra settings (because games from a few years ago will already have raytracing), unless they’re top of the line Nvidia cards and even then you might still need to resort to DLSS because 4k raytracing is so taxing. AMD cards are great bang for the buck, especially if you don’t care about raytracing, but in terms of raw performance, especially with raytracing, Nvidia cards are superior.

    As for upscalers, developers have been using it as a crutch for the past 5 years. Getting good FPS natively usually means just playing on lower resolution which defeats the purpose of running native resolution. And on higher resolutions, unless you have a high end card, you have to choose between good FPS or upscaling.




  • It was there to calm the fans. TES fans wanted the next TES but Bethesda didn’t really have anything about the next TES. They had FO76 (which is not a traditional Bethesda title), Elder Scrolls Blades (that nobody remembers) and Starfield (which they didn’t really elaborate on). To throw a bone to the TES fans, because nobody gives a shit about a mobile game, they said the game after Starfield will be TES6.

    It was just something they did to prevent what Blizzard ended up doing a few months later with the Diablo Immortals reveal. And it worked because what do people remember 6 years later? Nobody cares about FO76 or TES: Blades or Starfield. All people remember is “Bethesda announced TES 6”.