Do not play Deep Rock Galactic.
Note: this is not about modding games to have muscle mommies or !fitmoe@lemmy.world characters.
‘You’re all making fun of it and yet you buy it’
No, those are two different groups. Gamers ™ are not a monolithic block. Some like it, some hate it, some in between. To lump that all together is moronic.
Mike Ybarra mentioned
Never believe that asshole. He’s from the same class as Kotick, but better at faking it.
Grummz is a terrible human being and should never be paid attention to.
Lol, that makes sense. They have completely different philosophies on business. Morhaime was gaming first, Kotick was greed first.
FTA:
According to Schreier, the problems began immediately after Activision purchased Blizzard in 2007.
That makes sense. I’ve been in companies that changed owners. The change starts when the new people walk in, but it takes time to “turn the ship” so to speak. It will turn, but it takes time. The corruption is slow, boiling-frog style.
I’m enjoying it so far. Only played a couple of missions but it’s back to being fun.
Eternal Darkness: Sanity’s requiem. It’s an older game, GameCube era. I don’t like horror games and this one isn’t true horror. There are some good jump scares and body horror though. I had to stop after a certain scene because of the jump scares. The sanity system is really great.
Good for them. Staying shows abusers what they can get away with.
Oh what? It’s not the original devs? Fucking hell. No wonder it sucks.
oooooh, I loved 3. This could be good.
Oooh this has my name written all over it.
🗺️ Embark on an epic journey to Oregon with the official successor to the iconic classic.
Legit successor? interesting.
edit: after watching… I’m not sure. The original was lightning in a bottle: right time, right game, right place. This has parts of it, for sure, but I don’t think the original can be made again. There are a buuuunch of new mechanics. Could be good or bad. Need more detail.
I’ve never used itch. What’s good about it? What sets it apart from steam?
Hardspace shipbreaker. You are a wage slave in orbit, disassembling and salvaging ships and binning the components. It’s very dystopian. Essentially it’s a puzzle game, to maximize profit and completion rate, but with physics and lasers.
My biggest frustration with community building is how it’s so hard to do natively in game. (I play WoW.) Typing is slow and takes away time from DPS, especially if you are in a group with impatient veterans who want to chain pull. There needs to be quick communication, like a wheel or something. (I use Opie to create this, macro common sayings, like in Helldivers.) I need a V button like from Deep Rock Galactic. Give me fast way to communicate simple emotes and I’ll build from there.
Additionally, I’ll never see the people in PUGs again. Why bother being friendly? In Vanilla, we had the same server, a reduced population. I could literally run into a person in Ironforge a few days after a group. (Don’t group with that guy, he’ll yell at you for jumping.) I’d see the same names in trade chat. (Oh, that’s the nice blacksmith that made my sword!) When everything is cross server, the population is so large and I’ll never see them again, and 1 dungeon run is not enough to know if someone is worth making friends. Friends happen by repeated forced interaction and then realizing later that you liked them.
I also think that a 3rd place would help. Give me a space and a reason to be there. Only running dungeons thru magical teleport menus is immersion breaking and doesn’t foster any social interactions. Chat channels spamming LFG was terrible and slow, but at least you talked to people. The Theme Park nature and menu driven dungeons build zero community.
There’s abotu 5 seconds of “mecha” in the trailer. Looks awesome, but that is sooooo brief.
I vote we launch the children as weapons.
how can you tell one is blocked by an instance?