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Cake day: June 12th, 2023

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  • This is an anecdote, but it is also absolutely not speculation. I won’t install Epic, I avoid most AAA launchers/required accounts, prefer GOG, and get most of my games on Steam. Epic and many other studio launcher apps are hostile to the consumers or just a royal pain to use. I have a couple Sony games. Why should I have to be online to play a 20-year-old single-player game that I bought through Steam? So now I check if they have that garbage before I buy them through Steam.

    I think Steam could afford to charge less, but I don’t think most smaller companies could get a basic store up for less than they charge (and the big companies have the tools to determine if thos is saving them money), and that still doesn’t get you everything Steam brings to the table, consumer confidence being the most important.




  • We have plenty of examples of this.

    No Man’s Sky came out to much fanfare, and was kind of shit. They took their massive profits (of which a significant chunk went to distributors, publishers, etc., just like back when physical copies were the norm) and used them to transform their initial offering into something that was far more like their vision than the original product.

    Minecraft also followed this paradigm for a very long time.

    Now, how many very successful game developers just took the money and ran? A lot? Yeah, a lot. The simple fact is not many companies are willing to spend already-earned profits for a fraction more sales.