I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
Fairly different games, 2006 was more of a classic linear narrative shooter in the early 2000s tradition but with some brilliant mechanics and novel guns, and a pretty cool storyline (if a bit b-movie-like). 2017 offers a freedom of approach and exploration that’s uncomparable, but it’s also more stern in atmosphere and tone. I don’t have a favourite, but now you made me want to do a replay of 2006
I think Gears of War would have been better if the Locust had turned out to be humans mutated through imulsion exposure.
It would make sense to me because the Lambent are imulsion-infused Locust, and they look more Locust than the Locust. Anyway, that’s what I thought Gears2 hinted at, at the time
This needs to be known more
Yea but the PC version is botched because holding W and A or W and D together (to go in a diagonal) will not normalize the movement vector so you’ll be faster when going in a diagonal and you’ll step over the sound threshold. Still can’t believe QA didn’t catch this
That’s disgusting behaviour
What’s the relation with Halo exactly ?
This piece of news lightly hit my left ball, but wasn’t carrying quite enough kinetic energy to transfer momentum to my right ball.
I played both later (TW3 in 2018 and I just played through CP) and they were very stable for me. CP a little glitchy at times but hardly game breaking. I recommend doing this in general, with big games such as these.
I never played the Fallouts so I guess I didn’t see most of the warnings signs
Yea I like your explanation. It worked until now
I loved Morrowind when I was 12, replayed it recently and it was just as good as I remembered. I was hyped on Starfield and bought it blind for 40e. I don’t usually make mistakes like these but I got cocky this time. I still can’t fathom how uninteresting Starfield was. I literally dropped it out of boredom. How can you manage to do this with a space game ? seriously ? how do you create something so bland from a premise so exciting ? with the funds and time you have ?
It lost me after 20-something hours sometime during the week after release. What a pile of shit
The tone mapping is awful, it really makes exteriors look dull. Good on you for managing to change that. I can’t relate with the part about the characters though, I found them completely devoid of life… and that’s one of the main things that drew me away from the game after roughly 25hrs
Vin Diesel sues… with his family
then Apple buys it and rebrands it iFap
Hard agree. This game is ridiculously mediocre for a production of this caliber
I played 25hrs of Starfield out of which 20 felt the exact same
Duh. You can record yourself one of those “if you’re seeing this…” videos, and then when you die you just email it to them