Was it ever intended or fit for that? It’s 2.5 years old, where modern games 2.5 years ago that much less demanding than modern games today?
Was it ever intended or fit for that? It’s 2.5 years old, where modern games 2.5 years ago that much less demanding than modern games today?
That’s not an excuse to just skip all punctuation.
That’s how it started, but then they sometimes grew to their own level of features too.
I don’t believe that Age of Empires II needed shooting convertibles for debugging.
Can confirm that into the breach is similarly lowpower. It’s absolutely great for deck. It isn’t time-based like FTL is, which makes it even better suited. (FTL makes me miss a mouse sometimes)
And they are barely even games. Which is awesome. Sometimes I want to play a game, sometimes I want to watch a movie. Sometimes I want to do something in between
That’s a decent hill
It’s both a huge claim and an unimportant one, and that’s why it’s a problem.
Claiming you have “taller than Mt. Everest” mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It’s not impossible, just a lot of work.
At the same time, it’s not very important. When I’m looking for a next game, I don’t care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.
So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.
You’re living in a bubble. Most gamers don’t know and don’t care about it