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Cake day: June 11th, 2023

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  • Halasham@dormi.zoneOPtoWarframe@dormi.zoneTried the Tank Again
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    1 month ago

    I’m not. The Corufell’s heavy fires a projectile that pierces all the Tanks parts and hits it multiple times per shot. Pops weak points along the wide projectile’s path and does a decent amount of damage per shot, spread between the several hits, even without weak points.

    Spamming Heavy Attacks with the Corufell almost brings back the good memories of the OG Opticore from many updates ago.








  • The basics aren’t especially complex complex but getting int overflow like this is special.

    The basics:

    All ‘types’ of damage modifier are multiplicative to each-other but only additive with multiple instances of the same type. Base Damage x Multishot x Critical x Elemental Damage x Faction Damage x Enemy Weaknesses

    Example:

    • You’ve got a gun that does 100 puncture damage/shot with a 10% crit chance for x2 damage
    • Add a Base Damage mod (ex Serration) for 100 * 1.65 = 165
    • Add a multishot mod (ex Split Chamber) for 90% chance for 2 shots per shot, meaning average damage is now 165 * 1.9 = 313.5
    • Add crit chance mod (ex Point Strike), for x2.5 critical chance: 10 * 2.5 = 25% crit chance
    • Add crit damage mod (ex Vital Sense), for x2.2 critical modifier: 2 * 2.2 = x4.4 multiplier
    • Multiply your likelihood of a crit by your modifier: 0.25 * 4.4 = 1.1. Multiply by your average damage then add it to average damage: 313.5 * 1.1 = 344.85, 313.5 + 344.85 = 658.35
    • Add elemental damage for the combo element your target faction is weak to (we’ll use magnetic for Corpus in this example, High Voltage & Rime Rounds) for +(x0.6 + x0.6 = x1.2) elemental damage. So, now your 658.35 average puncture damage shot gains an additional 790.02 magnetic damage for a total of 1,448.37
    • Now add a faction damage mod (ex. Bane of Corpus) for x1.3 damage, 1778.7 * 1.3 = 1882.881 average damage
    • But wait there’s more! Since you’re doing Puncture and Magnetic damage and both of them do x1.5 damage to Corpus you’re really going to do 2824.3215 average damage per shot, overall a bit more than 28 times the original damage of the gun.


  • I void sling as my big movement technique. I’ll jump when I need to but for the most part I don’t really enjoy bullet glide, especially when I need to aim precisely. I did enjoy Wisps passive a little when I was maining her but I think I’m just going to use Prime Sure Footed or Jade on future slogs against H-09.




  • What I call cheesing is tools meant to wholly subvert the challenge. Back when Raptor was first introduced I brought Loki and switch-teleported it into a hallway because it’d get stuck and wouldn’t be able to shoot at the team, wholly invalidating the difficulty of the flying boss bombing us.

    So for H-09 it’s bringing the Corufell, or possibly the OG Opticore (haven’t tried it yet), and spamming heavy attacks rather than trying to poke the roaming weak points while trying not to be bashed around by it’s obsession with knockback abilities.

    I am probably bringing the wrong guns/loadouts. In my fights with this thing in phase 2 I can shoot the body for chip damage or the weak points for chip damage x5 or so. Makes this fight at least feel like it takes significantly longer than anything else I’ve been successful at.


  • Thanks. Not sure how much that’ll help me but I could try staying airborne more… I’m not fond of that style of combat but if it makes the fight not take a half hour then it might be worth it. I’m fairly certain Tridolon would take me less time than H-09.

    I probably need to remod some of my guns, for me shooting the armor plates did like 300-500 damage. Shooting the weak points does ~1400-3000. Faster to shoot the weakpoints, not factoring in time to aim, but not by much.