• 44 Posts
  • 138 Comments
Joined 3 years ago
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Cake day: June 11th, 2023

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  • Halasham@dormi.zonetoWarframe@dormi.zonehighest crit ive done - !!
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    11 months ago

    Very nice! You’re certainly getting there. For even bigger numbers try putting Semi-Rifle Cannonade and Primary Accuity on a semi-auto rifle and getting a headshot. Bonus if you’ve got Galvanized Scope and Primary Deadhead and rack up several headshots. The numbers go absolutely crazy.

    Edit: I just realized that’s not sixty thousand and you’re probably a few orders of magnitude above what my advice produces.






  • Halasham@dormi.zonetoWarframe@dormi.zoneIs gauss fun ?
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    11 months ago

    Guass is my preferred speed frame. He has worse turning that Volt but runs faster. I find it’s more usable to have his forward sprint that Volt’s caffeine-OD movement. He also has even more benefits to constant motion than most frames which encourages the whole fast on your feet playstyle.

    I have a Gauss frame for the Index that effectively can’t be hit by most attacks and parkors slower than it runs.











  • Halasham@dormi.zoneOPtoWarframe@dormi.zoneTried the Tank Again
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    1 year ago

    I’m not. The Corufell’s heavy fires a projectile that pierces all the Tanks parts and hits it multiple times per shot. Pops weak points along the wide projectile’s path and does a decent amount of damage per shot, spread between the several hits, even without weak points.

    Spamming Heavy Attacks with the Corufell almost brings back the good memories of the OG Opticore from many updates ago.








  • The basics aren’t especially complex complex but getting int overflow like this is special.

    The basics:

    All ‘types’ of damage modifier are multiplicative to each-other but only additive with multiple instances of the same type. Base Damage x Multishot x Critical x Elemental Damage x Faction Damage x Enemy Weaknesses

    Example:

    • You’ve got a gun that does 100 puncture damage/shot with a 10% crit chance for x2 damage
    • Add a Base Damage mod (ex Serration) for 100 * 1.65 = 165
    • Add a multishot mod (ex Split Chamber) for 90% chance for 2 shots per shot, meaning average damage is now 165 * 1.9 = 313.5
    • Add crit chance mod (ex Point Strike), for x2.5 critical chance: 10 * 2.5 = 25% crit chance
    • Add crit damage mod (ex Vital Sense), for x2.2 critical modifier: 2 * 2.2 = x4.4 multiplier
    • Multiply your likelihood of a crit by your modifier: 0.25 * 4.4 = 1.1. Multiply by your average damage then add it to average damage: 313.5 * 1.1 = 344.85, 313.5 + 344.85 = 658.35
    • Add elemental damage for the combo element your target faction is weak to (we’ll use magnetic for Corpus in this example, High Voltage & Rime Rounds) for +(x0.6 + x0.6 = x1.2) elemental damage. So, now your 658.35 average puncture damage shot gains an additional 790.02 magnetic damage for a total of 1,448.37
    • Now add a faction damage mod (ex. Bane of Corpus) for x1.3 damage, 1778.7 * 1.3 = 1882.881 average damage
    • But wait there’s more! Since you’re doing Puncture and Magnetic damage and both of them do x1.5 damage to Corpus you’re really going to do 2824.3215 average damage per shot, overall a bit more than 28 times the original damage of the gun.