Programmer and Airplane Enthusiast.

“You just don’t know how AI works” earns you a block.

  • 0 Posts
  • 115 Comments
Joined 1 year ago
cake
Cake day: June 11th, 2023

help-circle



  • Added toggle for ‘Reduced Motion’, removing the swirly background and gyrating card motion

    Judging by other comments online people seem to love the aesthetic, but I IMMEDIATELY turned off the CRT, scanlines, and screen shaking settings. It was just too much for me. I’m so happy they’re letting me take out the last thing that is fucking with my vision after a long play session.

    Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options

    I think this is a good change too. Might still be a little RNG reliant, but this definitely helps when more often than not, I restart the run after taking a look at the first couple of shops.

    Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out

    Also a worthy change.

    Changed Fibonacci - costs $8 instead of $7, because Fibonacci

    lol

    Changed Seance - Now uncommon and $6, was rare and $7

    Awww, I’m disappointed that the Magic TCG reference is now a little less on the nose.

    Overall there’s a LOT of balance changes in here. I’m a little concerned that LocalThunk might have bitten off more than he could chew. Especially given that the blinds’ base values have been reduced to make the game easier. Though, is it to make it “easier” or “less RNG heavy?” I guess we’ll find out soon enough.


  • So they just have to make good enough games to avoid two complete flops in a row. Which is impossible

    BG3 made a lot of committed repeat customers for Larian, I don’t think it’s impossible their next game will sell very well based on name recognition and good will alone. A guarantee? No. But a safe bet.

    It’s the equivalent of the rich billionaires saying if you want a house just work hard and buy one. It’s not hard! Why are the poor people complaining?

    If this is the source of your rage posting, that’s a lot of misguided anger to point it toward Larian. Are we gonna complain about the one-man developer who quit his job to develop Balatro? Yes he was privileged enough to have savings to dig into, but neither him nor Larian are anywhere in the same ballpark as EA, Microsoft, Ubisoft, etc. They’re just the wrong people to get mad at.







  • The author does have a way with words lol. I love this paragraph in particular, emphasis mine:

    As we speak, the battle that platforms are fighting is against generative spam, a cartoonish and obvious threat of outright nonsense, meaningless chum that can and should (and likely will) be stopped. In the process, they’re failing to see that this isn’t a war against spam, but a war against crap, and the overall normalization and intellectual numbing that comes when content is created to please algorithms and provide a minimum viable product for consumers. Google’s “useless” results problem isn’t one borne of content that has no meaning, but of content that only sort of helps, that is the “right” result but doesn’t actually provide any real thought behind it, like the endless “how to fix error code X” results full of well-meaning and plausibly helpful content that doesn’t really help at all.

    And he describes exactly what I have to deal with on the regular, “content that only sort of helps” that “steals your attention from the content you actually want.” Even moving from Google to DDG has only mitigated this problem, it hasn’t fully gone away.

    But yeah, one of his conclusions seems to be the Death of the Hyperlink? Which, I mean, not even LLM’s can kill that. I doubt <a href is going away any time soon.





  • This makes no sense. Zork and Asteroids are practically contemporaries. Last of Us and Dota 2, Persona 5 and PUBG, Street Fighter 6 and Baldur’s Gate 3, each of these pairs released the same year. We can probably point to as many story-driven games as action-driven games, every single year, since 1977.

    On the time scale you’re talking about, there’s almost no correlation between time and the quality of video game storytelling. If anything, it has been improving (insofar as bigger games with bigger budgets have more grandiose stories being written for them).




  • I’m hardly a Sony Stan, but you can call me one if it makes you feel better when I say… I have no idea what you’re talking about.

    hardware component shortages that were notably specific

    What was specific to the PS5 that wasn’t shared by the XSX? The specs of are almost identical. Same AMD processor, same generation and architecture, same amount and type of memory. Any supply chain woes that affected one almost certainly affected the other.

    Except for that insane proprietary memory expansion card that Xbox uses that cost $200 per TB. It took them 3 years to come up with cheaper options. Meanwhile Sony just uses off the shelf NVME drives whose price has been slowly decreasing ever since the pandemic.

    The PS3 was underpowered

    It is well documented that the PS3’s weakness was the complexity of it’s design not necessarily how powerful it was.

    the PS5 enabled and enriched scalpers

    This is such a confusing statement, it’s Not Even Wrong. You make it sound like Sony built scalpability into the PS5. You’re angry at the inanimate object? Not what the awful people did with it? People scalped the PS5 because it was in higher demand, not because it was made of gold.