Absolutely agree about BotW. I’m barely getting into it (only 800 more korok seeds to go…), and I really enjoy it as a game, but it feels more like a great game set in Hyrule than it does a Zelda game. I think they strayed a bit too far from the formula on it. I miss going into a temple, finding a bunch of stuff I can’t do anything with, getting an item, using that item to solve all the puzzles I couldn’t do anything about, then using the skills that gave me to beat the boss with that item. I miss permanent items that are given incrementally and give a feeling of progression as more of the world opens up to you as a result. BotW feels like it gave me all my items at the beginning, handed me an open world, and said, “Have fun.”
I am having fun. Just not Zelda fun.
This was exactly my experience with Destiny and Overwatch. Played until burnout doing my daily chores and weekly tasks, barely getting in enough time to do everything plus enough other stuff to make me still feel engaged with the game. Spent a good amount on micros because the FOMO was real and carefully implemented. After burning out on Destiny, I realized I hated the game design and business model because the game design was a business model. Now microtransactions are a glaring red flag for me, instead of a yellow one. I even avoid online multiplayer games because almost all of them use these tactics.