Hyper Light Drifter in my opinion is a perfect synergy of beautiful soundtrack, ambiance design, atmosphere and gorgeous pixel art. I wish I had enough artistic aptitude to pull something like that off.
Hyper Light Drifter in my opinion is a perfect synergy of beautiful soundtrack, ambiance design, atmosphere and gorgeous pixel art. I wish I had enough artistic aptitude to pull something like that off.
Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.
It’s just more fun on easy.
No idea honestly, I have no experience with Fedora and this toolkit seems to be designed for Steam Deck. At this point I’d try looking for an answer in the toolkits source files - it’s all essentially a bunch of bash scripts moving files around between Proton prefixes, AFAIK
I got my GOG Oblivion running with a mod pack by installing and running Vortex. I ended up using this utility: https://github.com/pikdum/steam-deck/
It allows you to install Vortex in your game Proton prefix (you have to run it at least once for said prefix to exist). Then, after installing mods through Vortex, you use the ‘post-deploy’ script to synchronize some files, and your game is ready.
If you are having trouble, there is also a guide from steam community: https://steamcommunity.com/sharedfiles/filedetails/?id=2941631681
The guide is for Skyrim, in my case it worked fine with Oblivion - I have to believe it should with NV as well.
Good luck!
As a fan of HR and MD, I have the original purchased on GOG, but I’ve never played it. Are there any quality of life mods I should know before I drive in?
The future’s wasteland will be covered by bodies of web stalkers who were naive enough to get tricked by mid-2010s shitposts.
“Turns out they never used this to make their metal cutlery darker - who would have thought the ancients were so casually cruel?”
“After months of research we have concluded, that despite all their technical achievements, the ancients never figured out, what does the fox say”
“Today prof. Drobyshevsky is going to tell us about their newest work in XXI cent. anthropology - what is ‘streamer dent’ and why do we have such long heads 2300 years later?”
“Ass, coochie and the rich - dietary practices of homo sapiens in the age of over-production”
Hey this one looks exactly like what I expected to get, thanks!
Gyro has been present in Sony controllers since Dualshock 3. All of the Nintendo controllers I ever used had it. Steam deck has it. I honestly assumed it is a standard feature.
Rovio lawyers be like
Nanomachines, son!
Back in 2011 I already felt that there should be some sort of easy-to-follow hygiene to maintain around mass media, especially internet. You know, like we hide our coughs and sneezes, maintain healthy distance around people, wash our hands, use slippers in communal pools. I should probably look up if someone smarter has already done the work.
As someone who has built a career in building and maintaining digital services, a lot of what Carmen talks about rings very true to me, especially this part:
“The platforms make money based on the time we spend on them, and they don’t hesitate to use unethical, addictive resources, so how are you going to ask a 10-year-old or a 13-year-old to stop, if it’s even hard for us adults?”
I’ve struggled with social media and technology addiction myself, so in my mind, allowing a child a smartphone is akin to teaching them how to smoke - that is how toxic and generally “bad-for-your-health” modern internet is, I think.
At the same time, I am not (yet) a parent, so I really don’t know how am I going to be making such a decision when the time comes.
I think this is a fun concept, I would definitely play something like this! I suspect it could be just as fun to build. Game like this could be extended in another direction: I always dreamed of a game that would let me cleverly sabotage a powerplant or delivery network to achieve some other goal, like a heist.
Y’all just have no idea how complicated the process is. In 2004 it was OK to just “ship a working game”, - in 2023 you have to include all of the software stacks you have partnering contracts with, deploy an entire cloud infrastructure to deliver updates and short purchases, design and launch automated targeted ads campaigns, pay union-busting lawyers, accommodate for all the “fun” senile execs want to put in the game, pay handsome compensation to these senile execs, pay more lawyers to bury workplace toxicity-related incidents. At the end of the day, you have to sustain the company somehow when 95% of your workforce goes on a sick leave after a 3-month-long crunch period. All of that takes money, time and effort. And y’all don’t get a lot of time in-between autumn release windows.
Hey, we’ve been at it for 20 years, and we have just managed two months of 16-hour workdays without anyone dying, it looks like it might be one of those projects we actually manage to ship - what an important internal milestone!
PS: I don’t actually work at Ubisoft, I love my life too much - this entire comment is a satire
Fascinating, as a developer, where can I read more/contribute?
Was just about to comment the same thing. Unix philosophy should be taught in schools. Every high schooler that doesn’t experience education-induced gag reflex when they see Windows is failed by the system.
For me NVIM has several really cool advantages: NVIM is really fast. With a good terminal emulator I can open enormous log files and be able to navigate around/search immediately. I have recently pivoted to DevOps, and using VSCode to interact with large log files made me realize how slow and sluggish it actually is.
Motions and modal editing. Plenty of people have already said how fast it is, I will just add that it is also very fun and, if you dig around a bit, not that hard to learn.
Configuration using Lua - I like it because my configs are simple git repos, so the file structure and the logic of configuration is easy for me to work with. I always thought VSCode to be quite awkward to configure. Also, using Lua instead of JSON makes it incredibly flexible, and as a tinkerer I find a lot of joy in customizing things.
NVIM (or VIM) is ubiquitous. You can expect it everywhere, and every other IDE has VIM-like bindings. Learn VIM = be comfortable anywhere.
A personal perk for me personally is that NVIM is designed to be used without a mouse. Mice give me wrist pain, and switching to NVIM made my work a lot more bearable.
If you’re thinking about trying it out, I would recommend going for a community-maintained distributions like AstroNvim or ChadNvim. It’s also quite cool to go back to your preferred editor, knowing your preferences are now more refined after trying alternatives.
Anyway, good luck
Trying to get into Baldurs Gate 3. Never played the original games, never played D&D, and this is the first hardcore RPG of this sort I’ve played in awhile.
It is a bit of a struggle - the game is intimidatingly big and deep. I am also having troubles wrapping my head around the battle systems, and the random skill checks really don’t make much sense to me (am I expected to save scam in this game?)
But all that seems to be a question of habit. I went into the game for the joy of exploration and discovery, and I hope to lose myself in it very soon.
Are you sure you are addicted? I’m sorry, but to me it seems like you only have a problem with games that are deliberately designed to be addictive (WoW is basically a giant Skinner box, no wonder). In that case you would be just as susceptible to lots of things: like infinite-scrolling feeds on social networks, or recommendation algorithms on TikTok and YT.
Maybe if you find a way to filter out games that exploit your psyche for engagement, there will be a way to enjoy your very clearly beloved hobby in a healthy way?
Also, have you talked to a professional?
Stem Deack