People have been save scumming games for as long as saving has been available. A number of PC games have had instant save/load at any point for decades. This wouldn’t be much different
Just your typical internet guy with questionable humor
People have been save scumming games for as long as saving has been available. A number of PC games have had instant save/load at any point for decades. This wouldn’t be much different
Stopping the save timer should be relatively easy. Not that I’d know anything about that
Some douche had (still has?) all the trademarks on anything Edge related to games
Just wait a few more years and SSDs won’t matter, loading screens will take forever again
Even if we took all these patents as valid back in 2021, they’d still be fucking stupid
SUMMARY OF THE INVENTION Therefore, an object of the present invention is to provide a game program, a game system, an information processing device, and an information processing method that can smoothly switch between a plurality of boarding objects in a game in which a player character boards an object and moves. [emphasis mine]
Nintendo mentions something from 2017, but I’m pretty sure World of Warcraft did something similar before 2017, possibly other MMOs as well. Reading a bit further, it sounds like automatically changing from an air mount to a ground or water mount without need for input, which Palworld doesn’t do. You can glide and “auto dismount” once you hit the ground with certain pals, but that’s it, you can’t instantly change from a mounted pal to a different pal
Minecraft lets you throw snowballs at monsters.
South Park did it years prior and even had yellow snowballs :)
More? Aren’t there already like 10 or more?
Fucking wishlisted
The demo is free, basically the full game just with an 8 hour time limit
I wonder if that was the scientifically curated time to get people hooked and addicted. By the way, is that limit of 8 hours total playtime, or like 8 hours per session?
So, simply receiving “aim bot” as a whisper (private) message was enough to get permabanned. FUCKING JEE-NIUS ANTICHEAT, GREAT JOB, GUYS!!!
My peeve with the illustration there is that it shows the dark forest (adtech shit and bots) as separate from the cozy web (chat streams like discord, slack, whatsapp), because said streams are largely run by the dark forest.
I love how the 3 first music you hear are one of inner calm, with Ovelia praying, suddenly changing to tension with the arrival of enemy soldiers and finally one of the best combat music of the game
I’m still pissed that Capcom added Denuvo months after release to Street Fighter 6
The philosophical argument is called Theseus’ Ship. Here is a better comparison for you: Unreal Engine. It’s “the same thing” since 1998 or so. There’s also idTech engines, which are “the same” since Quake. Either engine would better fit the Cologne analogy.
Your city comparison also misses the point because Creation 2.0 is still using the equivalent of roman aqueducts and plumbing in 2024. They might work, sure, but not for a city of 1 million people where every building and home has its own plumbing. A better comparison would be a city that has some road holes older than some of its own residents.
Hopefully one where they don’t fuck up magic effects and summons dropping FPS because of shitty code that the community figured a 4kb fix on the PSP
It’s the writing and the design choices
I blame Emil Pagliarulo first and foremost. “Design docs? HAHA, that’s for losers!” He’s also the lead writer and no doubt the asshole behind space magic in the game, since he couldn’t put radiation witches in FO4.
basically no player safely rails
Skyrim is full of safety rails in the form of essential NPCs and places that won’t unlock unless you’re at the right part of a specific quest. Newer bethesda games are even worse in those regards.
On my first playthrough, once I got the quest to find the first space temple it bugged, with the quest marker pointing to a specific place in a planet, but no temple spawning there. I had to start a new game as I didn’t have any saves from before starting that quest. Not fun.
See, that’s one of the problems of using Creation Engine for Starfield. The game was supposed to be about exploration and space travel, but the big focus of the engine is clutter. All the things that made Skyrim and Fallout feel “lived in”, like NPCs doing different stuff at specific times, were effectively disabled or removed in Starfield. Hell, NPCs’ (complete lack of) reaction make them feel completely “dead”; pedestrians in GTA 4 feel more way more believable and “alive”, despite serving the exact same purpose of filling the screen.
The proc-gen places also makes zero use of the engine’s strengths, it doesn’t create any “unique” places that could be filled with unimportant npcs and clutter. It’s ironic that Daggerfall, more than 20 years ago, had better proc-gen
It’s facebook, that’s entirely possible.