8k hours is a lot.
That’s like PhD level, into a game I’ve never heard of before now.
Sure, It’s trust their input.
For anything important, use matrix instead of lemmy DMs.
8k hours is a lot.
That’s like PhD level, into a game I’ve never heard of before now.
Sure, It’s trust their input.
It could be nice.
In the meantime, since I use lemmy in a browser, bookmarks work OK for this purpose.
I honestly can’t tell these apart between a $200k one and a $10 one. They’re all just different outputs from the same prompt
Regardless of this bug… this part is completely insane:
As I write this, its most expensive champion is listed at $256,570,000.
If OP somehow needs to translate between beignes and brightness_pct.
Probably something like this:
brightness: "{{state_attr('light.kitchen_sink_ceiling', 'brightness') | float(0) /255*100}}"
I think OP might just have needed the quotes around the template brackets in the yaml.
mTLS is great and it’s a shame Firefox mobile still doesn’t support it.
Oh… I think you also need double quotes around template brackets when used as the value in a service call…? Which conflicts with the quotes around the entity and attribute so just use single quotes there.
brightness_pct: "{{state_attr('light.kitchen_sink_ceiling', 'brightness')}}"
Just whipped up a partial example with my living room lights.
It is missing a trigger and an else butI focused on theactionyou had trouble with.
Using brightness instead of brightness_pct seemed simpler. (Or at least if both can usethe same attribute…)
alias: Example
description: ""
trigger: []
condition:
- condition: state
entity_id: light.living_room_floor_lamp_1
state: "on"
action:
- action: light.turn_on
metadata: {}
data_template:
brightness: "{{state_attr('light.living_room_floor_lamp_1', 'brightness')}}"
target:
entity_id: light.living_room_floor_lamp_2
mode: single
Hmmm if it’s just complaining about expecting a float, you could maybe get away with simply multiplying by 1.0
{{state_attr("light.kitchen_sink_ceiling", "brightness") * 1.0}}
I think… {{state_attr("light.kitchen_sink_ceiling", "brightness") | float}}
also works these days.
My lights return brightness=None when they’re off… and None * 1.0 probably breaks something, so this might be more consistent: {{(state_attr("light.kitchen_sink_ceiling", "brightness") or 0) | float}}
PS: I can’t say much about brightness_pct
, I normally use brightness
instead (0-255).
And probably more efficient than today’s animated wallpapers. Probably less telemetry too.
Gameplay patents are bullshit.
Post:
Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
You: [several missing steps] … Biden
WTF does Biden have anything to do with that
I assume you commented in the wrong post?
Funbucks is corporate speech for something that’s not fun at all.
There might be more profound reasons for women’s lack of interest in you than money or power.
Exhibit A: this whole comment
The router polling integration is probably a bit superfluous for devices that have the companion app installed.
Although, it’s still helpful for other devices like guests’ phones, or non android/ios devices.
Not sure how helpfully to your use case these will be, but a few ideas…
It’s been a while since I tinkered, but I think you can also assign multiple devices to a person and track the person’s presence instead of a specific device.
You can also create a group of persons, which is handy for some use cases.
As an example, I have a group.us
which contains person.me
and person.mypartner
. The group’s status is home
if either of us are home and only changes to away if neither of us are home.
Similarly, I have a group.guests
which contains guests who sometimes spend the night.
If any guests are home, my goodnight automation ignores the bathroom and the guest bedroom lights.
group.guests:
entity_id:
- input_text.manual_guest_tracker
- person.guest
- person.fren
- person.otherfren
- person.olefren
- person.stepbro
- person.nephew
- person.cousin
- person.niece
order: 3
icon: mdi:bag-carry-on
friendly_name: Guests
I have an input boolean that changes input_text.manual_guest_tracker to home/not_home if we wanna enable “guests mode” without having to track a device.
Single person with multiple trackers:
person.fren:
editable: true
id: fren
device_trackers:
- device_tracker.applewafren
- device_tracker.iphonefren
friendly_name: Fren
In the companion app, where you choose the update interval, there’s a banner of text that explains it.
Some sensors update instantly (such as connected WiFi SSID), others update on an interval (such a battery level or pressure sensor).
The maximum update interval applies to non-instantaneous sensors.
Sensors will update either instantly or on a defined interval. If the sensor supports instant updates then it will always receive instant updates. View the sensor details to learn which sensors update instantly.
If the sensor does not support instant updates then it will update based on one of the below selected options
You must restart the application when you make any changes to this setting
When you select which sensors to enable you can see whether it’s an instantly updating one or one on a timer
Haven’t had to use port forwarding for gaming in like 30 or so years, so I just looked up Nintendo’s website…
Within the port range, enter the starting port and the ending port to forward. For the Nintendo Switch console, this is port 1024 through 65535
LMAO, no thanks, that’s not happening.
For your question, you could likely route everything through a tunnel and manage the port forwarding on the other end of the tunnel.
Tar and feathers is also a gift then.
I wish people would drink more tea and less lead around here.