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Cake day: July 2nd, 2023

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  • BLUF: Agreed. Games don’t need realism to be fun. They need fun to be fun.

    Aside from obvious genres like simulators, horror, or other niche games, graphics don’t, and shouldn’t be, the main focus of a game.

    It could just be plain fun. I’d prefer games with a bunch of sandbox niche mechanics than seeing a tree in 4k upscale. Like Noita or Terraria.

    Or a deep story. The original Talos Principle was alright on its graphics at the time, but it prioritized the story and puzzles. It was a fundamental game that shaped many of the philosophies I hold still today.

    Graphics can be important, but I’d also prefer stylized over realistic any day. That’s why some of the older games still hold up today, graphically.

    Wind Waker, the old 3d mario games, Bioshock, Oblivion (terrain, not people lol)

    All had really really solid art. And it still looks good. Because it didn’t try to push the limits on making the game look real.

    Back when Modern Warfare 2 released on the 360, I saw little dust clouds, and thought that it was the greatest game for realism ever at the time. The graphics were so good. Going back? Dogwater.



  • To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.

    There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.

    So yeah, I doubt they’d let it happen again.






  • The OG paper Mario was good. It combined elements from various jrpgs and other Mario titles at the time like Mario Luigi Superstar Saga. When the sequel came out, it delivered on all the hype and beyond. It’s cheeky. Fun. And actually quite long. It expanded on the elements of turn based combat, made twists and generally improved on every single aspect of the original. Then the third game came out, it was mediocre and didn’t live up to any expectations.

    This game is a remake of the second game, so it’s exciting to see that there’s still hope for the paper Mario side of Nintendo.

    All this to say, thousand year door is a point of nostalgia for a lot of people born in the 90s and early 2000s