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Joined 1 year ago
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Cake day: June 6th, 2023

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  • There is nothing that Valve could change about this with the current way games are licensed.

    All your Steam account is is a collection of lifetime leasing contracts between you and the seller. Steam already forces third parties to give you liftime access even if the game is pulled from the store page, but that contract gets voided once one of the two parties ceases to exist, be it the buyer or the studio that sells the game.

    Legally binding the games to your account instead of you also isn’t possible since in most countries you either have to be a real person or a registered entity to form contracts.


  • While it does look really cool, I already know that a lot of people will struggle with motion sickness.

    It’s a fast paced game and while the trailer suggests that you can stay stationary for a bit, it still shows a lot of fast sprints and dodges every so often. Doing this movement with a controller will absolutely fuck up your entire sense of balance and direction.

    I will still check it out, but it looks a bit like the doom VR game that was a great concept but was limited by reality.








  • What does it matter what store the game was bought on?

    • Marginally worse UI/UX (could be improved a bit by now, I haven’t used it for over a year)

    • Way harsher build in DRM

    • No proper offline mode. Its an opt-in feature you better have enabled while your connection worked and even then you have to reconnect every other day

    • No controller support. I start the Epic launcher over Steam so Epic games get the Steam controller support

    • No mod support

    • No forums and communities (I know a lot of people don’t need these, but still a missing feature for others)

    • no community reviews, you better belive what the paid critics tell you