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Joined 8 months ago
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Cake day: April 22nd, 2025

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  • Ehhhh the game is good but it’s not without problems. The prison area drags on for too long. The fact that there’s a hidden optional fight that can one shot kill your whole party because you’re extremely under leveled was annoying as fuck. Locking magic as a plot device for the first 30 hours of the playthrough really sucked. The mandatory cheesing of some fights was annoying.

    I like the game and go back to it every once in a while but BG3 is miles better IMO.




  • They didn’t chase graphics. Yeah the lighting system is better and the Civs having over 1000 polys is overkill for something you’re gonna focus on for 0.1% of playtime. CO failed by choosing an architecture that was not ready for production use. There was a few devlogs where they straight up said they were using pre-release versions of Unity that were half baked to develop CS2. They were testing some technology Unity was supposed to release in the future. Because of that they had to write a bunch of tools FOR UNITY themselves. In doing so they couldn’t get ahead of technical problems that kept popping up because it meant they had to fuck with Unity(the software and the company) more and more.

    The biggest example of this is the asset importer. Why in a video game built with modding in mind does this game have not have an asset importer almost 3 years later? Why did it take 2 years to release a DLC that was supposed to be out in the first 6 months? Why did it take 2 years to “fix” the economy part of the sim? They’re never gonna fix the busted ass traffic. CO built this game on a half built foundation and they’ve been paying for it since day 1.