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Cake day: April 3rd, 2024

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  • Exactly. If this was “Marathon: Return to Deimos” or “Marathon: Battleroid Arena” or even “Marathon Infinity Plus One” I wouldn’t complain. Much.

    But just taking the name (and logo) of the original one? The game that started Bungie’s path towards being one of the big names of the FPS genre? That’s like saying they went straight from Pathways Into Darkness to Halo. That’s not honoring Marathon, it’s a soulless recycling of an old IP.

    My vent cores feel distinctly unblasted.


  • Jesus_666@lemmy.worldtoGames@sh.itjust.worksMarathon on Steam
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    10 days ago

    Man, I hate it when they make new games that have exactly the same name as an older game by the same company. And this one’s not even a remake. I have no idea if Marathon (1994) and Marathon (upcoming) even play in the same universe but they don’t seem to have much in common gameplay-wise. Ugh.

    Makes me wanna install M1A1 Aleph One (didn’t know it does M1 directly these days) and shoot some Pfhor, though.




  • And even if we accept that it was always intended to be PSN-only and they decided to launch before PSN integration was done, the fact that multiplayer is entirely dependent on them providing a service is troubling. That’s how we lose games.

    I can still launch Rainbow Six 3 and play multiplayer with my friends because it has the server built in and allows direct connect via IP address. You can’t do that with a live service game; once the official servers are down the game becomes (partially or completely) lost media.




  • Evil is usually about power and influence and that’s something players typically don’t get to have in large quantities – otherwise the game quickly starts behaving much differently. Why go on adventure when you can just hire adventures to do it for you while you work to further your influence, after all?

    A TTRPG can try to mutate to accommodate this (probably using a pile of ad hoc house rules) but a CRPG world need to have all that programmed in. And the players might not like the genre shift.

    If you don’t have power you can still be an effective hero but as a villain your only option is to try to backstab your way to the top – but if you can make any substantial progress there we end up with the aforementioned problems. If you can’t make that progress you’re basically stuck roleplaying Iznogoud and few people want a gameplay loop that deliberately leads nowhere.

    What can work is an evil character playing along with heroes for their own reasons. I once had a TTRPG character who was a SHODAN clone (inhabiting a human body via invasive cyberware). My SHODAN was perfectly aware of how vulnerable she was and how she needed allies. As a result she wasn’t nice but fiercely loyal to the party, deferring to their judgement on most matters because that was most likely to keep her alive.

    She still ended up getting written out when she turned out too annoying to play. I hope she’s happy with the space station I bought her.