• 13 Posts
  • 66 Comments
Joined 1 year ago
cake
Cake day: June 21st, 2023

help-circle
  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Citrine
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    2 days ago

    Allies also shooting the target doesn’t really make it better, in the end it still results in needing lots of hits to strip - likely more than it’s required to kill.

    It still sounds like this is all more due to Verglas being OP than anything to do with Citrine, if it alone accounts for instant 80% armor strip. With a companion, shards and corrosive weapon even Loki can fully armor strip then, it has nothing to do with the wf or prismatic gem.

    I’m not saying it doesn’t help, each free corrosion stack when near Citrine helps a bit even if you dont equip emerald shards. In my experience though, in practice, it’s easier to just cast pillage, immediately fully strip that thrax centurion and oneshot him than depending on corrosive stacks building up. It’s just too slow.

    edit: You mentioned mutlishot boltor, I dont think prismatic gem triggers off multishot otherwise shotguns would be completely busted with it. Shooting an enemy with a single shotgun blast doesn’t proc the gem a dozen times afaik, maybe it has an internal cooldown.


  • Prismatic Gem has a 25% to inflict toxic (corrosive) status per tick. It takes 14 corrosive stacks to fully armor strip something with emerald shards. It means it takes ~56 hits on average on an enemy before they get fully armor stripped.

    I don’t really see how is that optimal. Even if we have a weapon doing corrosive damage (which is not common since viral is meta now) reducing this time in half, it’s still over 20 hits - I want most of my enemies dead before I hit them 5 times, not 20 or 50.


  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Citrine
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    2 days ago

    The perfect warframe.

    DR: check
    Self heal: check
    Energy generation: check
    CC: check
    Damage: check
    Status priming: boy do i even need to say it
    Synergy with other weapons: check (both status and crit)
    Decent default range and duration of abilities: check

    She’s one of my main go-to frames for difficult endgame content and she never lets me down. The only thing she lacks is armor strip but this is easily solved by helminthing pillage over her #4, if you don’t want to build around it anyway. I’ve also seen people talk about doing it with green archon shards and corrosion status but the math never checked out for this for me, it takes way too many hits and too long to fully strip an enemy this way.

    I didn’t know people had issues with her acquisition, I got a few parts out of the mirror defense and then bought the rest with the currency. It was one of the first frames with the pity currency mechanic and i thought people were happy enough with it ngl

    Also, we’re really due for a skin for her! Wish we get a deluxe soon


  • I liked it at first when it was slower paced, required teamwork and felt like a battleship. I loved the idea and the theme of having a ship with people in it. Then it slowly turned into boom and zoom dogfighting thats easier with NPC crew than other players, except it still somehow feels floaty and janky despite being a high speed game mode. The technical issues and progression is improved over launch but everything else about the mode is just not satisfying or fun to me anymore.



  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Gyre
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    25 days ago

    I never got her to click with me but I recently took her into a SP circuit and holy hell… that was a wild ride, electricity procs for ages all over the map. Tons of energy to spare, electricity procs from various weapon decrees, it was amazing.

    The only issue, as usual with frames that don’t have any built-in defenses, is lack of DR to tank higher level enemies, so you either gotta shieldgate or dodge and toggle operator like a chipmunk on heroin I guess. I do like how all her abilities fit together though, none are free helminth slots.


  • Updating with screenshots of my final build, it works extremely well and I love it. It’s funny to me that after all these years of warframe, of all the changes and new mechanics, in the end my favorite warframes are Frost and Ember 😁

    My Frost and his Glaxion (if you dont want to use bane mods or want a generic kill-all build, just use vital sense instead). I use a Hound for priming, I have enough energy to replace zenurik with madurai and secondary/melee you can take whatever you want. Glaive Prime actually goes extra well with this since its critical chance comes to around 120% if I did my Biting Frost calculations well, which is better than the usual build’s default of 70% in terms of proccing Melee Duplicate



  • Good to know about HM, I thought it might be good due to frost’s biting force but I was never a fan of it. I should try punch though, I didn’t know it works with beams like that. In that case primed shred is superior to vile acceleration in every way and it will probably make shivering contagion obsolete too, thanks!

    No Vital Sense? Does it not stack well with Photon Overcharge, I thought they’d go hand in hand and stack crit dmg to ludicrous amounts?

    I only have cold and magnetic on the glax, hound is doing most of the priming but i’ve been eyeing radiated reload if i have spare mod slots one day… but I will probably put a faction mod instead.

    I’m using a basic stretch over overextended since strength affects the added cold modifier of Freeze Force too, and I don’t want to be freezing enemies too far from objectives anyway. With just BR+OE the armor strip on #4 is below 100% too so I’d need more mods, archon shards or molt augmented to get it back to over 100%.

    I’ll probably go Nourish+Equilibrium once I have photon overcharge but for now I’m slotting in a regular streamline+arcane grace.



  • I know she got better but between the clunky merulina, many abilities being CC in a game filled with overguard enemies nowadays and her style, I was never too interested in dumping any forma in her.

    Also, I know Merulina adds DR but it does so by redirecting it from Yareli into Merulina’s HP, and its defenses are not affected by adaptation or other sources of DR, right? Doesn’t this mean you will get practically instantly dismounted in any high level mission?




  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Lavos
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 months ago

    I really like Lavos but I’ve been waiting for years now for DE to make it so it remembers your last cast element instead of making you re-select it over and over again before every cast.

    I also haven’t tried him in EDA so not sure how reliable is his health/armor tanking there, but in regular SP it was always more than enough.

    Had no idea Valence Formation augment exists (red veil and loka are red for me 😥) but that one looks amazing for the profit taker, right? I should try it one of these days


  • I am so on board a 1999 boyband / 2k virus infestation crossover, it’s such a good idea to connect these 2 places/times and introduce the long awaited liches too

    The city open world looked amazing, I just hope they kept it not too big, and they never add archwing to it

    Other than that not a lot of solid announcements or even news, but tbh I’ve been feeling pretty confident and optimistic about WF since Rebb took over so I’m willing to give them the benefit of the doubt and let them cook.


  • Kaldo@dormi.zoneOPtoWarframe@dormi.zoneOnos thoughts?
    link
    fedilink
    English
    arrow-up
    2
    ·
    6 months ago

    Hmm maybe, I don’t have all the incarnon upgrades yet so it could feel better later on. I still feel like a lot of stars have to properly align in order for the incarnon mode to actually feel powerful, otherwise it’s just meh - especially if you compare it to something like lex incarnon which seems better in pretty much every way.






  • Kaldo@dormi.zonetoWarframe@dormi.zoneWeekly Warframe: Atlas
    link
    fedilink
    English
    arrow-up
    3
    ·
    7 months ago

    When DE added auto-attack by holding E, I’m guessing they never got around to making it work the same way with Atlas’ Landslide? Would be neat if you could just hold 1, or alternatively make it so pressing 1 is a toggle that replaces your melee weapon so you can just hold E to rockpunch continuously

    But yeah I remember the 1111111 gameplay and it quickly made me drop the frame despite how cool it looks and sounds :/