

Wait, what in Dread was like Dark Souls that wasn’t already in classic Metroid games?
Wait, what in Dread was like Dark Souls that wasn’t already in classic Metroid games?
Bard - College of Glamour
Barbarian - Path of Giants
Cleric - Death Domain
Druid - Circle of Stars
Paladin - Oath of the Crown
Fighter - Arcane Archer
Monk - Drunken Master
Ranger - Swarmkeeper
Rogue - Swashbuckler
Sorcerer - Shadow Magic
Warlock - Hexblade
Wizard - Bladesinging
They have a skill floor that you need to overcome, usually early on. Once you do that, the formula for the rest of the game follows suit.
Bloodborne is my favorite souls game. If you find it too challenging, I’d recommend watching some let’s plays which can have great advise. I don’t typically watch his channel, but Jacksepticeye has a really informative playthrough. He’s beaten the game so many times that he mostly just shows you the cheesy speed run methods for boss fights, however.
Imagine Insomniac making a new Infamous.
Some of the best “dungeons” are in act 3. House of Hope is my favorite sub-area in the entire game.
I find this opinion hard to reconcile with Lemmy users’ general stance that Reddit/Google are in the wrong for using comments to train AI without asking permission.
Good for him, glad he’s found what makes him happy and that he has the freedom to do it.
I’m sorry you had that experience. Personally I didn’t think Dread’s bosses or levels were significantly harder than classic entries in the series, and some are straight up cake-walks once you know the patterns.
Regarding the instant death, it really didn’t bother me. In the older games, you would find hazardous rooms that you couldn’t progress through without a suit upgrade. The rooms with the E.M.M.I function the same way, except you get to interact with them instead of just turning around to explore elsewhere. They enhanced my fun with the game.
I’m glad Dread was generally well-received, but I guess it would be nice if they made an assist mode for people who just want the story, and the dopamine from killing a boss without having to try multiple times.