For my part I didn’t mind that so much in Cyberpunk 2077, I just played it multiple times with different V characters.
But then I can see that it’s a big time investment and not good for everyone.
For my part I didn’t mind that so much in Cyberpunk 2077, I just played it multiple times with different V characters.
But then I can see that it’s a big time investment and not good for everyone.
Very cool. Now I’m even more curious to see if they will release a CPU with two CCDs with cache underneath.
Except Battle for Wesnoth and Pingus.
Maybe OpenRCT and Osu! a little further down the line.
Their stack is so brutal. It’s incredible how they overcame it all.
ARM instruction set, wrong page size, GPU without documentation for which they reverse engineered a Vulkan and OpenGL driver.
To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’
I think the idea is, that the minimally invasive regulation only has to fix the information imbalance between producer and consumer. Then, once the consumer has all the information, they can make an informed racional market actor descision. That’s supposed to price shitty rip offs out of the market eventually.
… yeah I don’t believe it works either.
Doom Eternal
Age of Empires 2
Minecraft
Those are the ones I go back to all the time, when not playing Counterstrike with friends.
For Doom I’d like to try the hardcore mode at some point and that would take a while to perfect it seems like so five years on an island are ideal. I almost always play AoE2 in Singleplayer against the computer anyway so that’s okay for me too. I think Minecraft has the most potential for not getting tired of it. For that one I’d also like to take a one block mod, playing with that extra restriction is quite fresh sometimes.
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You propose an interesting approach. I just wonder how the individual streaks of different rust interact with typical graphics pipelines. You can certainly ship a generator, but then for rasterizing the image the texture still has to be generated and shipped off to GPU memory to be used in shaders, won’t you blow through VRAM limits or shader cache limits by having no texture reuse anywhere?
What is stopping Sony from discontinuing matchmaking down the line after forcing a psn account
That’s definitly unfair when companies stop supporting multiplayer without even allowing community servers. And I could see Sony pulling shit like that.
But don’t you think matchmaking already depends on Sony, regardless of this PSN account question?
Oh so that’s where the new porn characters are from!