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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Somewhat unexpectedly as its a free to play live service game and is notoriously grindy.

    Warframe.

    Last year was fire for them, they’ve got:
    • cross platform play and save up
    • a string of great updates
    • working on reducing the overly grindy bits.
    • its less pay to win now as the best weapons are purely behind gameplay.
    • released an iphone version of the game and are working on an android one, I believe both are intended to be attached to the rest of the player base.

    You can play a few matches(sub-30 minutes, usually sub 15) in a session and that’s fine. You don’t need any of the Prime warframes to do any content.










  • Not a sweet spot.

    Morrowind was amazing because it is a hand built world. Oblivion had the same core error as Starfield: an overreliance on procedural generation.

    For Skyrim they did it right. Just the right amount of procedural generation with enough manual work that things worked out.

    You can’t overlook the modding scene either. Oblivion had a great mod community with a lot of people getting into it and cutting their teeth there. So when Skyrim came out they were experts and made a lot of amazing mods, particularly framework mods.

    But almost all of them are done and gone or corrupted into paid mods(e.g. Elianora, Kinggath(FO4)). So Starfield will never get a good modding scene because the core modding community doesn’t exist now.







  • Haven’t played the game.

    I’m curious as to how exactly the space exploration differs from Elite Dangerous.

    Because in that nearly decade old game, space exploration does largely consist of fast travel warping to systems, scanning them and potentially any planets from your ship, scooping fuel from the stars, avoiding white dwarfs and neutron stars… And its absolutely enthralling.

    Curious as to how they screwed up a proven formula.

    The weird one to me is that they made it sound like a space survival game where the ship and its maintenance was going to be a primary game element, but other than the ship builder and random encounters outside a planets, it seems like it’s hardly a thing.


  • First did it in Kotor because the female PC had much more fun conversation choices with Bastilla(namely she’d be a catty bitch towards you and it was hilarious.)

    Then in Elder Scrolls Oblivion because if you wanted to look good, all of the best looking clothing and armor was for CBBE body.

    Mass Effect 1-3 because the female PC had better lines and better inflection on the sarcastic lines.

    World of Warcraft as a blood elf because when I tried it for shits n giggles I made 25 gold in the first hour of play from people just throwing gold and items at me for no reason.