

How do you mean? I know it’s pretty standard to pirate the Sims games because of their dlc costs, but I don’t know any way to get it legally and on steam.
How do you mean? I know it’s pretty standard to pirate the Sims games because of their dlc costs, but I don’t know any way to get it legally and on steam.
I do think a huge world with an engaging and dense design can still be made worse with size. In some games like Skyrim, Breath of the Wild or GTA 5, you could probably drop me anywhere and I’d know where I was, half due to good and differing region design and half because the map isn’t that big.
Back in 2015 I’d dream of a GTA 5 expansion that adds San Francisco and Las Vegas to the map, turning the north and east of the map in to a 500 yard straight of water, but in reality, two more large cities and their surroundings suburbs and wilderness would have never kept it’s memorability like the first region.
Honestly I think these games need more points of interest that are not marked on the map whatsoever, and don’t matter towards 100% completion.
I eventually went through the Witcher 3 post game and got every single marker but it was basically background work while I listened to audiobooks, I didn’t come across anything interesting for hours. However I do acknowledge that those markers aren’t necessary meant to be sought out, but stumbled upon.
The execs probably get away fine from it as well, even if the company sinks, they’ll end up high up somewhere else.
Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.
Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.
For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.
I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.
This is Call of Duty 22.
I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn’t need another black ops.
There’s now more Black Ops games than I’ve bought games this year.
There was the occasion dark environment on old mario kart games that ticked all these boxes and I never had an issue with.
Oh no, I hate this art and design style:(
On the D&D side, the final big adventure is releasing for D&D now before they refresh the rules starting in autumn. That adventure is high level and the main antagonist is Vecna, with him effectively having lieutenants of many of the other popular villains.
This isn’t just a D&D tie in, it’s an ad for Vecna: Eve of Ruin.
I’ve had a (probably wrong) take on the ridiculous direction modern GPUs have gone, that isn’t just because of crypto mining, ridiculous profit margins and machine learning. From when I got into the hobby until the release of the PS5 and whatever Xbox competed with it, if you built a PC at a similar budget to a console, it would consistently outperform it. The PC I built 8 years ago has started showing its age but in its prime was about 1½ times the cost of a console for triple the power, now 1½ the cost of a console more or less gets you a console.
Part of that is the horrendous inflation of PC parts, particularly the GPUs, but also that the hobby has shifted away from being competitive against consoles to having no chance of being cost competitive. When they stopped being in competing fields, the cost of PC parts just exploded.
It’s a shame cities skylines 2 doesn’t run on many PCs, or even that the first one became so DLC heavy because watching SimCity implode under EA’s bullshit just for an amazing successor to take to the field was amazing.
I’m very excited for the successor to the Sims but I’ve been waiting for it a scarily long time without any major promising news.
I was weirdly forgiving of Fallout 76 (never played it, I’m not too hot for multiplayer games) because it was made so soon after fallout 4. It always felt like one of those DLC that got so large that it got released as a standalone game, which practically any large game studio has done and Bethesda did with Arcane’s Dishonored 2 and Death of the Outsider.
A huge soft spot I have for the elder scrolls comes from the heroic fantasy exploration with enormous orchestral music and adventure in every direction, something people say about Starfield is that it’s large and sparse, which is accurate for a grounded space game but goes against what makes half of Bethesda games fun. Fallout falls in the middle of the pack being far more pulpy than Starfield and in 4, I feel this was a large issue with it feeling bland; it’s pulpy wackiness was toned down when it should have gone up.
I don’t expect Bethesda to give me the video game equivalent of game of thrones but I do expect the Saturday morning cartoon that I’m equally fond of, and they still hold all the ingredients to make that recipe. Unfortunately Starfield was always tonally wrong for that, but ES6 is perfect for it.
Don’t get me wrong, I’ll still only buy ES6 a year or so after release, maybe 2-3 if it’s really crap, but I think a fair few of the ways that they’ve deviated from the working formula post Skyrim may not be an issue here.
Half of those were me and my 2014 hellish Skyrim setup.
Oh it may have been, I totally wouldn’t be surprised if every time I read Team Fortress, my brain just interpreted it as TF2.
TF2 source 2 totally makes sense as although TF2 gets no updates, it’s still a popular game and valve can’t totally take the idea of upgrading it to source 2 off the table themselves.
This one is a shame that I don’t really understand, I wonder if it’s related to the fact that it’s for the GameCube and that’s Nintendo’s territory. I’m curious to see if this activity continues and expands, as even on steam there are remakes of half life in source and basically fan expansions to portal being sold for profit, among other products and projects.
I swear my spelling is getting worse every day.
I played a modpack about 7 years ago that basically removed a lot of official content including most hostle mobs, villages and villagers, and a bunch of other content, but replaced it with lots of non-fantastical creatures, a wider range of materials, different medieval era weapons etc. It really felt like you were alone in an untouched world, in a way that Minecraft already really does, except that the existence of zombies and villages juxtaposes that.
Then on the flipside, it had the Twilight forest mod, perhaps the aether mod (I don’t really remember) and this general idea that if you want epic fantasy and magic, you need to leave the overworked, which felt narrativly really nice to do, I think it populated the nether with skeletons and and endermen before official Minecraft did too, I don’t clearly remember.
I’ve longed for that game ever since but I don’t know what the modpack was called, and I’ve never found it again.
I agree, it’s unfortunately impossible to boycott AI outright. The game you love that didn’t use it for the writing, art or code probably still had plenty of planning meetings where copilot PowerPoint tools were used. A programmer who doesn’t use AI may use something from someone who did. An artist may get a job over another because they used AI for their job application.
And that’s ignoring everyone that uses it intentionally for projects. I genuinely loathe AI content but it’s not worth boycotting like many other causes.
In the 19th century, the Jacquard loom became widespread, using punchcards to automate weaving. Belgian workers who lost their jobs from this would protest by throwing their wooden shoes, their sabots into the machines. This act is the origin of the word saboteur. This era of industrialisation was shared by the movement of the romantics. Romanticism existed to contrast industrialisation and enlightenment, to celebrate nature and imagination and individuality. Poets like Lord Byron led wonderfully flawed but human lives, while capturing this feeling in their art, poetry and philosophy.
But humans although wonderfully flawed, seek convenience. Evolution loves convenience, dopamine loves convenience, capitalism loves convenience. When it’s allure comes from all directions, we cnt fault ourselves for succumbing to it.
Although their name lives on, the saboteurs couldn’t stop the world seeking convenience. Although Romanticism always existed before it’s heyday, it eventually diminished. From the punchcards of the Jacquard looms, Charles Babbage and Ada Lovelace (the estranged and father-loathing daughter of Lord Byron) developed the general purpose computer. Technological convenience survived.
There is a growing opinion that we are living through a new romantic era, this time opposing the digital world, the algorithm and artificial intelligence. I agree with this sentiment. Although I consider myself a socialist, pro workers rights and supporter of radical ideals, I don’t see the new saboteurs winning; I don’t see boycotting AI, or poisoning our art and media with AI confusing language and imagery as a path to victory. Eventually convince always wins. Instead I want to be a romantic, who can celebrate everything human that AI cannot be, without believing that I can exist outside of it’s influence. I can both love human made art, media and content, and consume that which has been touched by AI.
God knows why I wrote this all I guess it’s just not a conversation I’d ever get to have in real life. There are probably typos in here, I hate to proof-read.